-
August 13th, 2018, 21:03 #1
Campign Modules and Backround Data for PCs
I am getting together ideas and workign toward creating my first homebrew campaign. I read the pdfs provided by FG and Xorne, watched a few videos, and have been doing some research, but i still have a few questions:
-When creating a module, how do I set up giving the PCs adventure backround information? It might not be as simple as sharing a single sheet, I want them to be able to reference and drill down into Locations, Races, Trade agreements, ETC. Is this done thorugh a separate module created that I then "share" with the players?
-If I get everything set up and I have enough to get started, can i update the module with more Quests, Encounters, Story later? The pdf states you do this through the dev module, but I want to make sure i understand and it wont effect my live campaign negetively. I also assume my campaign will be molded and shaped as we go vs me having everything completed in the story before we begin.
Using 5E ruleset
Thanks for your help,
MacabreusLast edited by Macabreus; August 13th, 2018 at 21:38.
-
August 13th, 2018, 21:15 #2
When creating a module for use in a campaign that you want to add stuff too then, yes, create a campaign just for creation purposes. Export to a module from that campaign for use in the adventure. You can then go back to that creation campaign, edit or add new material and re-export to the same module which can be loaded back into your adventure campaign. Nothing you do in such an exported module directly impacts on anything in the adventure campaign. In fact it is the other way around. If you edit something in the exported module in the adventure then that will overwrite the actual module. This is because campaign specific information is stored in the campaign itself. It won''t change the actual module but the campaign version is preferred to the module version.
You can create backgrounds for your characters from within FG (you don't mention a ruleset so I can't point you to any particular resources for this). In that background you can link anything else that you want such as story entries, tables etc and as long as the module containing that information is shared with the players they'll be able to view it.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
August 13th, 2018, 21:40 #3
Understood. That makes sense as far as module creation goes. As far as the backround question, I meant this as far as overall story backround, rather than for individual PCs, sorry for the confusion. Just something they can go back and refernece while playing so they know the history of the world and lands, etc.
-
August 13th, 2018, 21:43 #4
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
August 13th, 2018, 21:48 #5
Ok, so I should just create that as a separate module from the campaign devolepment module, correct?
-
August 13th, 2018, 22:02 #6
You don't necessarily need to since you can be quite granular in what you can export. But it would make sense to keep each separate to avoid confusion.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
August 13th, 2018, 23:10 #7
If this is a living campaign and you are going to add to it regularly you might find it easier to do it in your live game and if you want to keep it when you are done delete the garbage at the end.
If you are nice and organised then you can keep doig it in your prep campaign and keep exporting and resharing each time.
-
August 15th, 2018, 16:32 #8
I would do it as a separate player module, so that it can be updated as needed without you needing to do anything beyond the first sharing.
That is how I do things in my own campaigns, and it is also how SmiteWorks does it for the official WotC products (provide a GM and Players version for the non-adventure sourcebooks).Proud Ultimate License Holder
Also have bought a lot of other 5E and other , incl. Savage Worlds, Mutants & Masterminds, and Pathfinder 2e
Central Time Zone (living in the USA, although born on the eastern shores of Canada)
Have Played All D&D Editions except for 3/3.5 (am familiar with those rules, tho)
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks