Narcy of Xandrar offers safe haven in the towers of Arcanix, but even she can't foresee the coming storm. Across the centuries, dead hands move their puppets in a grand conspiracy to control the Draconic Prophecy. They predicted the Oracle of War's creation, and now their agents lie in wait for the day they can seize it for themselves. That day is today.
Optimized for APL 12, this is the second in a trilogy of adventures, the Drums of War storyline.
Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.
Adapted for Fantasy Grounds by: Danny StrattonRequires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the D&D fifth edition ruleset. Compatible with Fantasy Grounds Unity
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Released on August 23, 2022
Designed for Fantasy Grounds version 3.2.1 and higher.