The Oracle of War has been recovered from the Mournland. Its creators respond by activating the third protocol, an instruction to recover the device and eliminate all who know of its existence. As night falls, a posse of assassins step off the lightning rail with orders to raze Salvation to the ground and retrieve the Oracle. This Tier 1 adventure is optimized for APL 4, and is the final adventure in the four-part Spoils of War storyline.
Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.
Adapted for fantasy grounds by: Danny Stratton
Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the included D&D fifth edition ruleset. Compatible with Fantasy Grounds Unity
Dungeons & Dragons, its logo, and D&D, are trademarks of Wizards of the Coast LLC. Used with permission. All rights reserved.
Released on September 08, 2020
Designed for Fantasy Grounds version 3.2.1 and higher.