D&D Classics: Marco Volo: Arrival (2E)

9.99
D&D Classics: Marco Volo: Arrival (2E)
LoS
Line of Sight Integrated
This product is part of a bundle. Complete the set and save on all bundled products you don't already own and all future additions to the bundle.
Dungeons & Dragons Classics Adventure Bundle Volume 2

D&D Classics: Marco Volo: Arrival (2E)

Marco Volo - Arrival is the last volume of the Marco Volo trilogy, designed for four to eight player characters of 6th to 8th level. When the characters first set off on an intrigue-laden journey to Shadowdale, they did not suspect how much trouble they would get into. Joined by Marcus Wands (also known as Marco Volo ), they found him just a bothersome but likeable little rogue. No one suspected he was on the run from the crazy wizard Sabbar. The troublesome Marcus had previously stolen from him a rare artifact called the Dragonking's Eye , and hid it in the Spiderhaunt Woods. Now the party approaches the Spiderhaunts, and Marcus insists on diverting the group to retrive the Eye . But strangethings have been happening there. There are rumors of an oddly constructed keep of bone (or is it crystal?): of a warlord out for conquest (or is it a lich?); of goblin tribes strangely clad, an extra-planar beings banding with the giant spiders of the aptly named Spiderhaunt Woods. Something evil has denned at the heart of the forest. It has a mind of its own...and it has plans for Faerun. The last volume of the Marco Volo trilogy gives a DM tools to run this free-wheeling, fast-paced adventure, and the secrets of the powers at work behind the scenes. The player characters must face - and deal with - the mad wizard Sabbar, the annoyed Volothamp Geddarm (who wants to have "a little chat" with Marcus!), and ultimately the Dragonking's Eye itself. Even the gods themselves step in to have their say. In a dramatic denouement, this epic adventure draws to a close, but the memory of what transpired will live on!

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

Adapted for Fantasy Grounds by: Jerome Lariotte

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and a one time purchase of the D&D Classics - AD&D 1E/2E ruleset. Compatible with Fantasy Grounds Unity

Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.

Dungeons & Dragons, Advanced Dungeons & Dragons, their logos, Forgotten Realms, and D&D, are trademarks of Wizards of the Coast LLC. Used with permission. All rights reserved.

Released on March 16, 2021

Designed for Fantasy Grounds version 3.2.1 and higher.

Customers Also Bought

$29.99
D&D Classics: A0-A4: Against the Slave Lords
$9.99
D&D Classics: FRQ1 Haunted Halls of Eveningstar (2E)
$9.99
D&D Classics: I6 Ravenloft
$9.99
D&D Classics: S1 Tomb of Horrors