D&D Classics: The Accursed Tower (2E)

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D&D Classics: The Accursed Tower (2E)
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D&D Classics: The Accursed Tower (2E)

Icewind Dale, Ten-Towns, Regis the lovable halfling scoundrel, and Drizzt Do'Urden, drow ranger. These names are legendary in the annals of the Forgotten Realms setting, made famous in the best-selling novels by author R.A. Salvatore.

Now, Salvatore and his original gaming group, the Seven Swords, return to the Savage Frontier in this exciting adventure. The PCs begin in the port city of Luskan, where they're hired on by a caravaning merchant to perform guard duty for the long, dangerous journey over the Spine of the World Mountains. If the heroes do well, they reach the small town of Targos, where they hear rumors of a dead mage's lost tower out on the tundra. In order to find it, the PCs must overcome numerous obstacles but may find allies in the peoples of the Ten-Towns region, including a barbarian prince, a sly halfling, and a unique ranger.

Not all is as it seems, though, nor can all smiling faces be trusted. Can the PCs separate the truth from the lies, locate the Accursed Tower, determine all its secrets, and survive?

This low-level stand-alone adventure fits into any existing Forgotten Realms campaign. It's also easily adapted to any other AD&D game campaign world. For 4 to 8 characters of levels 1st-3rd.

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Adapted for Fantasy Grounds by: Kevin King

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and a one time purchase of the D&D Classics - AD&D 1E/2E ruleset. Compatible with Fantasy Grounds Unity

Dungeons & Dragons, Advanced Dungeons & Dragons, their logos, Forgotten Realms, and D&D, are trademarks of Wizards of the Coast LLC. Used with permission. All rights reserved.

Released on April 30, 2024

Designed for Fantasy Grounds version 3.2.1 and higher.

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