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D&D Classics: Complete Wizard's Handbook
Wizards of the Coast

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D&D Classics: Complete Wizard's Handbook

If you thought all wizards were alike, think again! The masters of magic now have a new guide to creating more interesting and imaginative mages, just when you thought you had them figured out. The Complete Wizard's Handbook will put a whole new twist on wizards, from personality and dress codes to schools of magic to building that dream laboratory.

Look out, world - you'll never look at a mage the same way again!

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

Converted by:   Mike Wilson

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the 2E ruleset as well as the  D&D Classics: Player's Handbook (2E) .

Dungeons & Dragons, Advanced Dungeons & Dragons, their logos, Forgotten Realms, and D&D, are trademarks of Wizards of the Coast LLC. Used with permission. All rights reserved.

Released on May 13, 2019

Designed for Fantasy Grounds version 3.3.7 and higher.

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