The adventures found within Into the Veils feature exploration, social interactions, and combat, and they present opportunities for the heroes to develop meaningful connections to the people and places of Ravaria, the mysterious island realm where the adventures take place. It is suited for three to six characters using fifth edition rules, and the heroes will advance from 1st to 4th level along the journey. Playing through all the adventures should take about 40-50 hours .
The journey takes the heroes across the ocean, through the wilderness, and into the stronghold lair of a powerful antagonist. They will need to use their skills wisely as they face difficult situations and harsh environments. The heroes must explore an unfamiliar world, interact with its people, and deal with the dangers they find along the way. Clues and foreshadowing in the adventures can cause players to suspect that hidden powers may be manipulating the events of the realm, along with the fates of the heroes. Characters will gain insights into the dynamics of Ravaria, and will discover both the world's natural wonders and its political intrigues. These insights will serve the players well during their future journeys.
Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the 5E Compatible ruleset. Compatible with Fantasy Grounds Unity
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Owned by The Eldritch Press. Copyright (C) 2023. Used with permission. All rights reserved.
Released on March 05, 2024
Designed for Fantasy Grounds version 3.2.1 and higher.