Hellfrost Land of Fire

24.99
Hellfrost Land of Fire

Hellfrost Land of Fire Core Setting

Savage Worlds Setting and Extension for Fantasy Grounds

About Land of Fire � The secrets of the sand revealed!

Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure!

Freed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Here, amid the endless sands and crumbling ruins of long-forgotten empires, stand glittering cities and verdant oases.

But Al-Shirkuh is changing. The temperature grows colder, the rains fall less often, and the desert is encroaching on the fertile lands. The jinn, once defeated, are gathering their strength; fire giants are raiding with impunity; the naga have returned to reclaim their homeland; and the withered undead of Hekata stir in their majestic pyramids.

Welcome indeed to Land of Fire, the first major geographic expansion to Hellfrost setting.

Inside this volume you will find:

  • Five player character races
  • Rules for creating native characters
  • Details on the Devoted and Faithful, the twin creeds of the desert folk
  • Descriptions and rules of the 12 major gods and six magical traditions of Al-Shirkuh
  • New setting rules for surviving the burning sands
  • A detailed gazetteer exploring the major realms, cities, and sites
  • A bestiary stocked full of desert-dwelling creatures
  • A full-color map of the great desert
  • Fantasy Grounds library module entries for the Hellfrost Land of Fire Players Guide and GM's Guide
  • Edges, Hindrances, NPCs, maps, vehicles and images entered for drag and drop convenience
  • Requires: A Full or Ultimate license of Fantasy Grounds and the Savage Worlds ruleset. This product builds upon the Hellfrost Player's Guide and Hellfrost Bestiary. Players should have access to the Hellfrost Player's Guide.

    This product is an installable module for use with the Fantasy Ground II virtual tabletop. The library module has been carefully organized to streamline gameplay and includes library sections to help a GM prepare an adventure setting or to quickly look up details on how to conduct encounters in unusual situations. The Savage Worlds ruleset and a Full or Ultimate license of Fantasy Grounds II are required to use this product.

    Author: Paul Wiggy Wade-Williams

    Fantasy Grounds II Conversion: Kevin Doswell

    � 2014 Triple Ace Games. Savage Worlds, Smiling Jack and all related marks and logos are trademarks of Pinnacle Entertainment Group. All rights reserved. Used with permission. � 2014. All Rights Reserved.

    This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

    This product is Copyright 2014, Triple Ace Games and SmiteWorks USA, LLC. Used with permission from Triple Ace Games. This products' format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.

    Requires: The free Fantasy Grounds virtual tabletop (VTT) software
    Screenshots may differ from what you see in-game based on the extensions and ruleset you have loaded.

    Released on February 07, 2014

    Designed for Fantasy Grounds version 3.0.10 and higher.

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