Savage Worlds: Two Bit Thugs

2.99
Savage Worlds: Two Bit Thugs

Savage Worlds: Two Bit Thugs

Adventure Module for Fantasy Grounds II

Building on the story arc started in the Core Rules adventure, Public Transit Assassins, Two-Bit Thugs allows the characters to keep exploring Wellstone City, adding a slug of new NPCs and two new locations. The party has opportunity thrust upon them when a mistress of the high circles of Wellstone City gets caught in a gang war crossfire in the neutral borough of Wellstone Park. No matter what their standing at the end of PTA, they have another opportunity to gain favor among the crime lords of Wellstone.

The second adventure in the Wellstone City Chronicles series, Two-Bit Thugs can be run as a continuation of Public Transit Assassins or a completely separate adventure. It can be used as a campaign spring board, a diversion, or a one-shot adventure; and of course, it leads nicely into future exploits in Wellstone City.

Requires: A Fantasy Grounds full or ultimate license and the Savage Worlds v3 Ruleset
Recommended: Wellstone City

Fantasy Grounds Conversion: Phil Garrad

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The Savage Worlds Ruleset (Fantasy Grounds Conversion) by SmiteWorks USA, LLC, (C) 2017, ALL RIGHTS RESERVED. The Savage Worlds Ruleset format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC and Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited.

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Released on April 09, 2011

Designed for Fantasy Grounds version 2.9.9 and higher.

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