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Monstrous Lairs #12 to #15: Medusas, Aboleth, Lizardfolk, and Bandits
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Monstrous Lairs #12 to #15: Medusas, Aboleth, Lizardfolk, and Bandits

Monstrous Lair #12: Medusa Lair provides you--the busy, time-crunched GM--with the details to effortlessly bring to life the dark creeper villages in your campaign.

Monstrous Lair #13: Aboleth's Sunken Cavern provides you--the busy, time-crunched GM--with the details to effortlessly bring to life the aboleth lairs in your campaign.

Monstrous Lair #14: Lizardfolk Village provides you--the busy, time-crunched GM--with the details to effortlessly bring to life the lizardfolk villages in your campaign.

Monstrous Lair #15: Bandit Campprovides you--the busy, time-crunched GM--with the details to effortlessly bring to life the bandit camps in your campaign.

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.

Converted by:  Michael Potter

Requires:An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and any ruleset.

Copyright (C) 2018 Raging Swan Press, used with permission, all rights reserved.

Released on January 22, 2019

Designed for Fantasy Grounds version 3.3.7 and higher.

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