Pathfinder RPG - Council of Thieves Adventure Path (1 of 6) - The Bastards of Erebus

19.99
Pathfinder RPG - Council of Thieves Adventure Path (1 of 6) - The Bastards of Erebus
LoS
Line of Sight Integrated

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Pathfinder RPG - Council of Thieves Adventure Path (1 of 6) - The Bastards of Erebus

Chapter 1: "The Bastards of Erebus" by Sean K Reynolds

The city of Westcrown is dying. Since being stripped of its station as the capital of Cheliax, the wealth and prestige of the city has gradually slipped away, leaving the desperate people to fend for themselves in a city beset by criminals, a corrupt nobility, and a shadowy curse. Can the PCs fight back against champions of both the law and the criminal world?

This volume of Pathfinder Adventure Path launches the Council of Thieves Adventure Path, and includes:

  • "The Bastards of Erebus," a Pathfinder RPG adventure for 1st-level characters, by Sean K Reynolds
  • A gazetteer of Westcrown, the shadow-haunted City of Twilight, by Steven Schend
  • An investigation into the lives of tieflings, along with hundreds of fiendish variations, by Amber Scott
  • A deadly mystery of nobility and intrigue for Pathfinder Varian Jeggare and his tiefling bodyguard Radovan in a new series of the Pathfinder's Jounal, by Dave Gross
  • Six terrifying new monsters by Mike Ferguson, Sean K Reynolds, and F. Wesley Schneider

A Pathfinder Roleplaying Game adventure for characters of 1st to 3rd level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign.

This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and Features the Following additions:

  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are pre-placed in starting locations on the map. You can edit these on the fly
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them

Adapted for Fantasy Grounds by: Wayne Arsenault

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and any ruleset. Compatible with Fantasy Grounds Unity

Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.

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This product (C) 2024, Paizo Inc. All Rights Reserved. Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, and the Starfinder logo are registered trademarks of Paizo Inc.; Pathfinder Accessories, Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder Adventures, Pathfinder Battles, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder Combat Pad, Pathfinder Flip-Mat, Pathfinder Legends, Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder Roleplaying Game, Pathfinder Tales, Starfinder Adventure Path, Starfinder Combat Pad, Starfinder Flip-Mat, Starfinder Pawns, and Starfinder Society are trademarks of Paizo Inc.

Released on August 13, 2024

Designed for Fantasy Grounds version 3.2.1 and higher.

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