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Varisia has long survived in the footprint of the ancient nation of Thassilon, but now the powerful runelords who once ruled that realm are waking from their centuries-long slumber, hurtling this frontier nation--and the entire world--toward great danger.
The latest manifestation of peril facing Varisia's newest group of heroes is a hideous plague that threatens to spill into the streets of Magnimar and spread to the other major cities of the region, transforming beggar and prince alike into slavering monsters.
Which of the runelords might rise next, and are all of them equally dangerous? Could some of them even become the heroes' allies? And what is causing a series of strange visions and otherworldly invaders to haunt and harry the heroes?
This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
Converted by: Danny Stratton
Requires:An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder ruleset.
Pathfinder, their respective logos, the Paizo golem, all Paizo titles, the Pathfinder Roleplaying Game rules, and Paizo's character names and distinctive likenesses are property and copyright of Paizo, Inc. in the USA and other countries. Used with permission. (C) 2018
Released on November 15, 2018
Designed for Fantasy Grounds version 3.3.6 and higher.