Map Module for Fantasy Grounds II
The Bridge gatehouse stands much like a small stronghold to one end of a big stone bridge. This massive building extends for two levels in height and for one level underground. The bridge gatehouse mantains a well-armed garrison of soldiers as well as a duty office, which oversees the goods moving from one place to another. The bridge gatehouse may stand at the end of a river bridge or before one bridge leading in a great city or even before a big castle. On the ground floor a double gate, sealed by two sturdy iron portcullises, allows or denies the passage through the bridge gatehouse. The gate is flanked by a guardpost and by a duty office. Each caravan or cart crossing the bridge gatehouse must stop and visit this office before going ahead. Two big storage rooms on this level are useful to store seized goods. Large corridors, featuring arrowslits, run along the perimeter of the bridge gatehouse, allowing many soldiers to easily defend the stronghold from every side. Two spiral staircases run all height long through the gatehouse...
This product is an installable module for use with the Fantasy Ground II virtual tabletop. The map module has been carefully organized to allow the GM the easily prepare adventures within multiple campaigns simultaneously, while still allowing maps modules to be opened or closed as needed. Each map is linked within a an easy to follow outline story entry, with links to the map in mutliple resolutions. This product is usable with any ruleset. A Full license of Fantasy Grounds II is required to use this product.
Fantasy Grounds II Conversion by 0one Games
Ruleset Compatibility: Any
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Released on February 05, 2010
Designed for Fantasy Grounds version 2.9.9 and higher.