In Kernels of Doubt , plots within plots continue to unravel until the truth or a vindictive lie is recorded in the annals of the Landsraad.
Intriguing information has reached the Spymaster of the player characters' House. Persons unknown appear to be developing new agricultural strains that could pose a threat to the House's crops. However, the message is cryptic and vague, and requires the deployment of long-distance assets to pinpoint the origins of the information so that agents can be sent to investigate. Once the message's senders and their location have been identified, agents must decide how to act on troubling new information they learn. After further unsettling discoveries and dangerous confrontations, the player characters must argue their case before the Landsraad High Council on Kaitain. The fate of their House will be decided in the arena of politics and contentious debate, but a kanly duel may ultimately determine how the Imperium views the dangerous truth that has been uncovered.
This stand-alone adventure for Dune - Adventures in the Imperium features both Architect- and Agent-level play and is a great mix of espionage and political maneuvering. Several optional side adventures are also included to add complications or intrigue to the adventure. For more information on the Landsraad Council featured in this adventure, check out The Great Game: Houses of the Landsraad .
You will need access to the game rules to play. The Dune - Adventures in the Imperium Core Rulebook has these rules in their most complete form.
Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Dune 2d20 ruleset. Compatible with Fantasy Grounds Unity
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Released on March 12, 2024
Designed for Fantasy Grounds version 3.2.1 and higher.