The Claws of Madness

6.99
The Claws of Madness

The Claws of Madness

What Sinister Tidings Are Afloat?

The Claws of Madness is a standalone 5th Edition adventure carefully designed for a group of 1st-level heroes, including new monsters, magic items, and a thrilling story arc. Edited by Michele Carter (co-editor of the 5th Edition Player’s Handbook), this dungeon crawl combines the best elements of classic adventures with fresh new exciting avenues. The story in this book also provides the perfect base for an epic, long-running campaign suitable for higher-level characters, in which the heroes unravel the dark mystery of the mythical Hand of Narkul . . .

For centuries, Aelmor Monastery near the port town of Sestone was a safe haven for scholars, monks, and pilgrims seeking enlightenment, its renowned library home to an enormous collection of ancient manuscripts, tomes, and peculiar writings. After suffering a devastating attack at the hands of a possessed monastery elder, Aelmor fell into ruin, its troubled past forgotten. When villagers start disappearing and turn up horribly mutated days later, fear takes a grip of Sestone. What sinister forces are at work? And to what end?

This product includes:

  • Exciting dungeon crawl with new monsters & magic items
  • Drop into any existing campaign, easy to modify
  • Perfect basis to build a long-running higher level campaign
  • High quality maps, illustrations and cover artwork

Adapted for Fantasy Grounds by: Lee Paxton

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the included 5E Compatible ruleset.

Screenshots may differ from what you see in-game based on the extensions and ruleset you have loaded.

Owned by LoreSmyth Publishing (C) 2022, used with permission, all rights reserved.

Released on March 22, 2018

Designed for Fantasy Grounds version 3.3.4 and higher.

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