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Ultimate Factions
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Ultimate Factions

Treason or Triumph

The sultan's grand vizier is secretly plotting against him with other members of the court. The guilds are trying to bully small businesses. The neighboring country have spies in the palace. The city guard in the capital are under the pay of the thieves' guild. The local druid circle aren't happy about all the farms being built, or the woodcutting in the forest, and want the kingdom's Councilor to help them persuade the king to put a stop to it.

All of these are themes from fantasy stories, but the core kingdom building rules introduced in Pathfinder Roleplaying Game Ultimate Campaign and expanded in Ultimate Rulership from Legendary Games focus primarily on your heroes and the decisions they make as the ruling council of their own kingdom. With Ultimate Factions , we provide you with detailed rules for different political factions, religious sects, and any number of influential power brokers and wealthy elites devoted to rising up and seizing whatever they can hold. Your heroes may play off their rivals against one another and use their wits to consolidate their own power and secure their throne from threats that can't be defeated by sword or spell. In the great game of houses and thrones, your heroes must triumph! Grab this kingdom-building supplement today and Make Your Kingdom Legendary!

Converted by:   Connor Bates

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 5E Compatible ruleset.

Copyright (C) 2019 Legendary Games, All rights reserved. Used with permission.

This product is Copyright 2019, SmiteWorks USA, LLC. Used under license from Legendary Games. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC.

Released on November 05, 2019

Designed for Fantasy Grounds version 3.3.7 and higher.

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