The Seas of Vodari is a book that provides fifth edition material for both gamemasters and players to enjoy a single adventure or an entire campaign full of swashbuckling action and magical adventure.
The Seas of Vodari campaign setting was created to support seafaring adventures that focus on the crew of a ship hunting sea monsters, exploring mysterious uncharted islands, visiting bustling port cities, following maps to find buried treasure, and battling cutthroat pirates. The setting is also well suited to running campaigns in its large port cities, with swashbuckling heroes getting mixed up with fierce rivals, notorious crime syndicates, feuding nobles, and scheming politicians.
In the book you'll find:
Begin your voyage today!
Long ago, a vast continent was annihilated. The devastation left only a scattered few to start rebuilding their civilization on a ring of islands...
Vodari contains all of the iconic things you expect in a fantasy setting, but the familiar becomes surprising and new. Dungeons can be found above and below the waves, in the form of caves, shipwrecks, and lost temples. From island to island, you'll find variety and wonders, ranging from bustling ports filled with travelers from distant lands to the unexplored wilderness, ruins, monsters, and other dangers. Halflings live in villages made of interconnected boats and anything that can float. Dwarves are respected shipbuilders, sailing the seas in search of relics from their sunken homeland and battling an enemy below in the Night War. Elves dwell high in the treetops and below the surface of the seas. Gnomes find themselves on opposite sides of a battle between machines and nature. Goblins are as likely to be encountered as raiders riding waveskippers as working as a tinkerer living in a city. Instead of land armies, Vodari has navies and pirates that battle with flintlocks and cannons to control the seas. The most dangerous monsters are found in the seas, such as sea dragons and white whales. Nature is as deadly as the most powerful monsters, with furious hurricanes, catastrophic tsunamis, and fiery volcanoes.
Adapted for Fantasy Grounds by: Rob Twohy
Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the included 5E Compatible ruleset.
Owned by Innovaworks Inc. (C) 2022, used with permission, all rights reserved.Released on July 14, 2020
Designed for Fantasy Grounds version 3.2.1 and higher.