A 3.5e mini-adventure site for 4 - 5 Characters Levels 4 - 5
On the edge of the King�s personal estate sits the tower of Lord Munch, a dreadful place that peasant folk avoid at all costs. From the tower the agents and informants of Lord Munch traverse the Kingdom, keeping an eye on dissenters and rabble rouser�s who might rally the masses against the rule of the King.
The tower of Lord Munch is quite an unpleasant place to find yourself if you have spoken out against the harsh taxation enforced by the King. While for those who have whispered the words of revolution, the Tower could be the place of your doom.
The tower is the personal home of Lord Alfred Munch, the fellow who acts as the King�s problem solver.
Lord Munch and his retainers are employed as a kind of intelligence service, a group of thugs who arrest and then question �people of interest� to the Crown. Interrogations usually involve a scatter of questions liberally mixed with a harsh beating.
Many peasants and a few Nobles have ended up sitting on a stool in one of the interrogation rooms, answering questions between beatings from their Jailers. Those who have been set free often return home cripples, if they are set free at all.
The tower is a place of dread that is best avoided.
Compass Points are small adventures sites for 3.5e which can be dropped into an existing campaign as a side-adventure or as a stand alone adventure! Each Compass Point includes all of the maps, tokens, and story entries that a Game Master needs to employ the mini-adventure module.
Requires: An active subscription or a one time purchase of a Fantasy Grounds full or ultimate license and the included Pathfinder (3.5E compatible) ruleset.
Some artwork copyright � 2017 Jason (Tailz) Cordwell. All Rights Reserved.
Fantasy Grounds is a trademark of SmiteWorks USA LLC. � 2017 SmiteWorks USA LLC. ALL RIGHTS RESERVED.
Released on October 08, 2017
Designed for Fantasy Grounds version 3.2.2 and higher.