Adventure on the High Seas contains the following:
MAGIC ITEMS - Any sailor worth their salt knows there's treasure on the seas more precious than gold and jewels. These eleven magic items are waiting to be found.
SHIP AUGMENTS - Make your ship the terror of the high seas with these four easy-to-install additions.
ARCHETYPES - Four new subclasses that are ready to plunder untold riches.
BLESSINGS AND BANES: THE BOONS AND CURSES OF THE SEA - The seas are alive with all manner of blessings and banes. Fifteen new afflictions await those who travel these waters.
GM VARIANT RULE: GLORY AND INFAMY - Loathed or trusted, feared or famed, a captain's name is worth more than his weight in gold. These variant rules allow GMs to assign their players a reputation on the high seas.
GM VARIANT RULE: FEATS OF FAME AND FORTUNE - Not all skills learned on the high seas can be taught. These eight feats are earned by only the most infamous.
SAILING THE SEAS: BATTLEMAPS - Three additional battlemaps (with LoS) are available so your players can loot and plunder to their heart's content.
Adapted for Fantasy Grounds by: Sandra Koch
Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and any ruleset. Compatible with Fantasy Grounds Unity
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
Owned by Grim Press (C) 2022. All rights reserved.Released on October 04, 2022
Designed for Fantasy Grounds version 3.2.1 and higher.