Interface Zero 3.0 Players Guide to 2095

14.99
Interface Zero 3.0 Players Guide to 2095

Interface Zero 3.0 Players Guide to 2095

The year is 2095. The world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War.

On the North American continent, the North American Coalition has retaken the majority of the United States, waging the Reclamation War and reforming the nation in its image. Only Texas and the walled city of Chicago stand independent of its control. Now, the masses struggle to adapt to draconian laws and avoid the indoctrination centers that have sprung up in every major city.

On a brighter note, perhaps, science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human: genetic hybrids, "human 2.0," and even simulacrum -- a slave race grown in amniotic vats and sold on the open market. Cybernetic technology has reached the point where those with the money, and the will to do so, can become living machines. Computer science has grown by leaps and bounds as well.

Dubbed "Interface Zero" by those who created it, the Tendril Access Processor, or TAP, downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, however, and hackers manipulate the Tendril Access Processor to upload malicious virii, steal secrets, and even take over the identities of the unwary.

This is the world in 2095, omae. Let's hope you survive it.

In this book you'll find the following:

  • Origins and Campaign Themes
  • Races for Interface Zero 3.0
  • Edges and Hindrances
  • Our revised system for hacking
  • Weapons and equipment, along with rules to create your own!
  • Creation rules for Biotech, Cybertech, Chemtech, Genetech and Nanotech
  • New setting rules
  • A detailed look at the world in 2095 along with an extensive timeline with commentary on life in 2095
  • ...and much more!

Adapted for Fantasy Grounds by: Calum Mc Dermott

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and a one time purchase of the Savage Worlds ruleset. Compatible with Fantasy Grounds Unity

Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.

Owned by Gun Metal Games (C) 2023. All rights reserved.

Released on February 03, 2021

Designed for Fantasy Grounds version 3.2.1 and higher.

Customers Also Bought

$9.99
Weird War I Player's Guide
$2.99
Fantasy Skin for Savage Worlds
$14.99
Interface Zero 3.0: The Game Master's Guide to 2095
$9.99
Weird War I: War Master's Handbook