An A-to-Z Reference for Classic Dungeon Design Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles classic dungeon design elements in one place to assist the game master in creating subterranean challenges. A is for Altar, B is for Books, and C is for Caves: The Dungeon Alphabet has advice, hints, and randomized tables that bring new life to your adventures. Suitable for any rules system, the entries are accompanied by outstanding art from classic fantasy illustrators such as Russ Nicholson, Jeff Easley, Erol Otus, Jim Holloway, Peter Mullen, Stefan Poag and Brad McDevitt.
Author: Michael Curtis
Adapted for Fantasy Grounds by: Brett Gibson
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and any ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded and if you are running Fantasy Grounds or Fantasy Grounds Unity.Fifth Edition Fantasy, and Dungeon Crawl Classics (C) 2022, Goodman Games, used with permission, all rights reserved.
Released on December 01, 2020
Designed for Fantasy Grounds version 3.3.7 and higher.