Campaigns featuring the fey often showcase flashy battles with sprites, satyrs, and dryads.
However, such campaigns are incomplete without the mystique of superstition and protents of the inexplicable.
Fey spirits invisibly hide in the twilight between worlds; in many ways, it is best to tell their stories through memorable characters, exploration, and ambiance - not a straight-up slugfest.
Writer Josh Gentry brings you a range of new fey-themed rules to add to your game. Fey-Touched NPC appearance, bonds, and flaws; random fey environmental objects such as fey wards, gates, and leylines; fey antics and pranks; and how to gain and use sylvan favour.
By Josh Gentry
Art Ellis Goodson
Editing James J. Haeck
Layout Eric Life-Putnam
Converted by: David Brown
Requires:An active subscription or a one time purchase of a Fantasy Grounds Unity license and the included 5E Compatible ruleset.
Product owned by EN Publishing (c) 2018, used with permission, all rights reserved.Released on June 19, 2018
Designed for Fantasy Grounds version 3.2.1 and higher.