A Savage Worlds adventure for four to six PCs of 15-25 experience points.
Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they've traveled before, a conversation with someone they've met before and then on to gather the crop. The characters can hear the Thirsty Serpent tavern calling them after a brisk afternoon's work.
But the PCs' plans go awry when it turns out nothing is quite that straighforward. Deals have to be struck, foes defeated, anger and scorn dealt with and then the whole process gone through again. When there is duplicity at every turn and double-crossing is done with relish, the PCs have to keep their wits and weapons equally sharp. Dealing with someone who is prepared to cross the line between humiliation and harm at a moment's notice is a tough challenge; this quickly becomes about much more than mere mushrooms!
Also included in "Alchemist's Errand":
Converted by: Mark Sim
Requires:An active subscription or a one time purchase of a Fantasy Grounds Unity license and a one time purchase of the Savage Worlds ruleset.
Owned by AAW Games. copyright (C) 2018. All Rights Reserved. Used with permission.Released on October 24, 2018
Designed for Fantasy Grounds version 3.2.1 and higher.