A16: Midwinter's Chill

A16: Midwinter's Chill
Line of Sight Integrated

A16: Midwinter's Chill

Midwinter's Chill: A 5E Compatible Adventure for 4-6 PCs of level 10

A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in its wake.

The PCs delve into the snow, only to find omens of worse things to come - a powerful white dragon is manipulating events to bring her frozen fortress into the middle of the kingdom - can the PCs stop her and her minions before she arrives to dominate the kingdom?

Also included in Midwinter's Chill:

  • A dragon egg, as well as detailed rules for how to care for, hatch, and train the dragon within!
  • A new monster, the Murashyk, a guilt-ridden undead sure to lead the PCs to their doom.
  • Three new magic items! Teleportation spires, and two types of dragon-slaying medallions for your PCs to prepare for the challenges ahead!
  • A new spell, splice location, which allows you to shift entire buildings or even cities from one place to another!
  • A new deity, Arnut, the goddess of winter and the north wind!
  • Maps and Illustrations by three-time ENnie Award winning Cartographer Todd Gamble

Converted by:  Trevor Armstrong

Requires:An active subscription or a one time purchase of a Fantasy Grounds Unity license and the included 5E Compatible ruleset.

Owned by AAW Games. copyright (C) 2018. All Rights Reserved. Used with permission.

Released on August 09, 2018

Designed for Fantasy Grounds version 3.3.6 and higher.

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