A10: Icecrag Monastery

A10: Icecrag Monastery
Line of Sight Integrated

A10: Icecrag Monastery

Set atop a towering mountain peak, Icecrag Monastery has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for help from the Icecrag monks, the PCs make the long and dangerous journey to the isolated monastery.

Upon arrival they discover that the once stable relationship between the local orc farmers and the monastery's monks and nuns has been shattered. Though the catalyst is not known, an orc shaman, a lesson in herbalism from the old monks, and an ancient legend help the PCs resolve the conflict and restore peace to the region.


  • Multiple paths to completing the adventure!
  • The new "Herbalism" feat, introduced in the Apothecary of Icecrag Monastery
  • A new magical plant to accompany the new feat
  • Two new magical items
  • An exciting location to use in future games, complete with maps by three time ENnie Award winning cartographer Todd Gamble.

Adapted for Fantasy Grounds by: Trevor Armstrong

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the included 5E Compatible ruleset. Compatible with Fantasy Grounds Unity

Owned by AAW Games. copyright (C) 2022. All Rights Reserved. Used with permission.

Released on April 11, 2018

Designed for Fantasy Grounds version 3.3.4 and higher.

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