Thread: GURPS 4E Core Ruleset
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September 3rd, 2019, 14:06 #761
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- Aug 2012
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- 30
I'm afraid I'm not really in a position right now to be much help for other extensions - I'm still learning the finer workings of how FG, CoreRPG, and Ronnke's ruleset handle everything so my focus right now is on the extensions I'm working on and able to directly test in use cases I'm familiar with.
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September 3rd, 2019, 15:57 #762
DingoSoulEater houve Will Share this extension?
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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September 3rd, 2019, 20:32 #763
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- Aug 2012
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- 30
3/5 of them currently made are currently posted in a seperate thread. Once theyr'e all up i'll link them here too.
https://www.fantasygrounds.com/forum...cal-ExtensionsLast edited by DingoSoulEater; September 3rd, 2019 at 20:38.
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September 6th, 2019, 14:55 #764
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- Apr 2010
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- Australia
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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September 25th, 2019, 14:36 #765
I'm curious, I wonder if we will ever have any more items from that list in the released thread, my hope is that Ronnke will surprise us and bid before the release of FGU.
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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September 25th, 2019, 16:18 #766
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September 26th, 2019, 00:59 #767
Sorry for the double post but here is what I was talking about: https://www.fantasygrounds.com/forum...595#post454595
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September 26th, 2019, 02:53 #768
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- May 2013
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- East Coast USA.
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September 26th, 2019, 04:43 #769
Excellent! I would like to see a separate modifier panel for the ranged/melee panels independent of the weapons—this way I don't run into issues with the dynamic adding/removing of the individual weapons making my mods go away. Probably just stick another "+" next to the edit button(?) (I've also been wanting one for the Defenses panel, but that's a separate-but-related issue.)
It's hard to be religious when certain people are never incinerated by bolts of lightning.
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September 26th, 2019, 14:41 #770
I will only guess as a question, thanks to the video posted by Jaxilon.
I realized that the dragged items especially the melee weapons feature both fields, and realized that the throw distance is based on the ST, so I would like to know if the damage-related damage field on the main part could:
1 - Be rolls
2 - Have a link between weapon damage.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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