Thread: GURPS 4E Core Ruleset
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May 16th, 2020, 03:20 #951
Curious if I am doing something wrong or not here regarding spell damage. If I have a spell that deals 1d+1 cr damage I need to set that up as either a melee damage or a ranged damage, correct? There's not a way to have it directly associated with the spell itself, correct?
DM/GM Since 1985. Unity and Classic Ultimate License.
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May 16th, 2020, 03:30 #952
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May 16th, 2020, 15:01 #953
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That is correct, you need to set it up as a melee or ranged attack depending on the type of spell. It is not linked to the spell itself. Fortunately, if you are importing from GCA and the spells have melee or ranged attacks, then these details should be filled in for you.
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May 16th, 2020, 15:21 #954
Thanks for that. I am putting together a spell module for my group to use from the Dungeon Fantasy PDF Spells. GCA doesn't match up exactly to that and I've decided to put the spells in an xml file using notepad++ then make that into a module. Doing spells that way I was not able to include any damage for them. Setting them up later on as ranged or melee is perfectly acceptable to my group.
DM/GM Since 1985. Unity and Classic Ultimate License.
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May 16th, 2020, 16:29 #955
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May 20th, 2020, 12:01 #956
Is there coming some fort of "quick" selection (drop down etc) to select different kind of bullets?
And big thanks from this awesome ruleset!Last edited by Theros; May 20th, 2020 at 12:10.
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May 20th, 2020, 13:13 #957
Noticed something in Unity using the GURPS Theme -- v. 0.5 generates TTF error messages when opening, but otherwise looks normal (except for the sidebar icons not being present); v. 0.6 generates no errors and adds themed icons to the new Abilities and Traits buttons, but the Chat Log (and Modifier box) text gets super small:
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May 20th, 2020, 15:00 #958
We're aware there are some font issues with GURPSCore in FGU. I haven't really started going through it yet, but I will.
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May 20th, 2020, 18:17 #959
Cool! Thanks. Y'all are wizards
How to Be a GURPS GM, author
Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, intro for beginners)
Discord, unofficial GURPS hangout and real-time chat
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May 20th, 2020, 19:26 #960
I got rid of the error messages by removing the font specifications and replacing them with something else, iirc. It's not as good as what gigermann will do when he gets to it but I prefer it over the font barf messages. I have attached my modified version of the extension if you want to use it as a stop gap until the real deal is ready.
Mind you, I'm really only working this over in FGU.
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