Thread: Lock Tokens
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August 12th, 2020, 20:40 #21
The developers also have access to how often options are used in FGC (don't know about FGU). So I'm sure they have hard data to help them prioritize token locking. I'm confident that they have considered how often the option is used along with the technical challenges of implementing it in their decision to delay implementing the feature until after full release.
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August 12th, 2020, 20:59 #22
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I am excited this is getting more activity!
There are many reasons it is important, but for me, it is chiefly the tactical game play. With many groups, being able to plan moves is a critical component. By drawing the segmented movement line, complex movements can be formed without moving your character token. Yes, it is possible to do it manually, but it is difficult and easy to lose track of where the token started.
I am calling it token locking, because that is how the specific feature was enabled. If there was a way to do the segmented lines without locking a token, I think that would be good enough for me to start using FGU.Last edited by thelinuxfan; August 13th, 2020 at 18:32.
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August 12th, 2020, 21:11 #23
I have no intention of "calling anyone out"
I apologize to you for not being a bit more clear with that paragraph.
I agree it's the DM's job to police players in the interest of the health of the game, I didn't mean to suggest it wasn't, though "punishment" is not how I go about it, I don't think saying, "Follow the rules or find a different group" is a "punishment", it's giving the player a clear choice.
Focus on the second and third line of My post, Do not punish CHARACTERS IN GAME for bad player behavior. That's My belief. I have never seen a game improve from a DM doing something harmful to a PC in game to "get back at" the player.
If a person cannot play your game by your rules then it's perfectly acceptable to ask them to stop coming to your game.Never violate a woman, nor harm a child. Give aid to those in need when you are able. Never follow thoughts of gain into the pursuit of evil, and never hesitate to kill the villain while you have the chance.
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August 13th, 2020, 18:23 #24
Thanks for the update on 'locking' tokens.
My players also like to map out movement. I was going to migrate the campaign over from Classic to unity in about a month.
The post above indicating that adding the locking mechanism proved to be more trouble in unity sounds ominous. I do hope we get that feature and if not at least an explanation on why it cannot be implemented.
I am building out a mega dungeon exclusively in unity and having the players locked down and mapping out their movement will assist in me knowing if traps are indeed triggered.
Do we have a rough timeline on the state Unity is supposed to be at for 'official' release?
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August 13th, 2020, 19:07 #25
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August 23rd, 2020, 22:07 #26
Up-vote. Locking tokens is super important to me.
ChumSlinger
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August 28th, 2020, 22:28 #27
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There is nothing wrong with you as a DM and there is nothing wrong with your players.... there is something important missing in the implementation of FGU that we hope is resolved soon.
Dont let people bait you into thinking it is your fault, or your players fault, that isn't the case at all.
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September 2nd, 2020, 04:17 #28
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Yes, me too. I really liked the feature to let the players map out their move with a segmented line. Super useful.
I also need to block the unlimited range on LOS from revealing map areas prematurely. By the way, I've seen it mentioned that you can use a mask along with LOS, but so far, I've been unable to get that to work. What am I doing wrong?
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September 2nd, 2020, 04:38 #29
Are you using the instructions detailed here; https://fantasygroundsunity.atlassia...+GM#Global-LOS
If not, I suggest you start a new thread with details of what you are trying and the steps to reproduce. Also screen shots are useful.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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September 3rd, 2020, 04:54 #30
I think that token lock was not that important in FG:C as it will be in Unity because of LOS. With manual masking there's nothing to really hide from players besides what is already masked. But with automatic reveals the movement importance reach another level.
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