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April 4th, 2019, 12:30 #11
- Join Date
- Sep 2017
- Posts
- 32
-Will there be a "clickable" version of an NPC creator for 5e in Unity. By that I mean, instead of requiring you to write correct wording for "deals 1d6 slashing damage" you can simply click that together?
-Can we have upcoming Q&A threads about FG in a "votable" format, so we can upvote questions we are particularly interested in?
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April 4th, 2019, 13:48 #12
Hi David
3 questions:
* Will a player user responsible for 4 characters be able to view their token's LoS when clicked on independently or the LoS for each tokens visibility will be always visible for that user?
(For those of us using a player desktop for projector/tv tabletop in house games)
* Layers and FoW - how will those work?
* Will DMs be able to create a Reference Manual or at least create story entries with images and adjustable font sizes?
Thank you sirPatou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
https://twitter.com/PatouLeFou
Discord = @PatouLeFou
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April 4th, 2019, 14:11 #13
- Join Date
- Feb 2016
- Posts
- 28
1. For the Kickstarter, is this going to be a fully funded Kickstarter or is this Kickstarter needed to help implement/accelerate the release? What is the purpose of the Kickstarter if we have seen videos of the new features?
We have seen videos of FG Unity features on the current look of FG but the screenshots provided show a new look for the interface.
2. Will FGU be be an online application? We know there are issues with the FG client being 32 bit and I know some DMs are frustrated that their demo users are unable to make any changes to their character unless you have the server logged in?
Thanks
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April 4th, 2019, 15:05 #14
If a user currently has a full license, are you going to have a suggested tier for upgrading from full to ultimate via the KS?
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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April 4th, 2019, 15:34 #15
- Join Date
- Feb 2016
- Posts
- 576
We haven't seen final versions and a successful kickstarter will be awesome advertisment
FGU is 64bit supporting by default, the screenshot suggests cloud servers may be rentable and finally I sincerely doubt it. If players want their characters to be editable outside of the server being up they really should supoort the system and purchase the books.
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April 4th, 2019, 15:42 #16
Zealot
- Join Date
- Aug 2017
- Posts
- 62
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April 4th, 2019, 16:09 #17
- Join Date
- Jun 2011
- Posts
- 350
1. Via the kickstarter will there be an incentivised discount for purchasing/upgrading accounts as opposed to after the Kickstarter finished . I.E cheaper for us long term FG classic users to upgrade to the unity software as opposed to off the kickstarter normally X amount of time from now?
2. What are if any the new system requirements for running FGU and the recommended systems specs for running the new application?
3. Utilizing resource management and clickable links i.e for cloud games etc. Will there be a set way to sub library maps images or even ladder categorize them so they are not just in 1 massive list?
4. Odds/chances of seeing in the game chat better display recognition of links posted other than the simple red square? I.E thumbnails for images etc barring the understanding that the bandwidth usage on that can be greater.
5. I understand they had a bit of weather and water animation settings for some of the map but simple images will there be a possibility of utilizing gif format not just for images but for tokens as well?
6. Speaking of tokens will there be a way to change the shape of portraits of the player characters so as to more easily format token pictures to a square shape instead of round?
7. Wil FGU seen an update way to handle effects for things like healing over time, temporary hitpoints, healing parsered into damage based on creature type i.e undead?, and other various effects classic FG has not handled before?
8.Will the FGU opening screen be a bit more updated than we see now? the flat grey with white background is functional but it could use some personality
9. Via cloud games will they remain open so players can do things like character management/leveling?
10. Regarding new users and old going into FG , will smiteworks run any streams or videos for the new software during the testing/implementation period or is this something more likely that FG College will try and pick up?
11. Considering the pricing trial method of FG classic, will FGU adopt a similar pricing model of subscription vs outright payment?
12. Can we get a "Doug" token I can use for my enemy npcs? :P
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April 4th, 2019, 16:25 #18Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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April 4th, 2019, 16:57 #19
Spell check?
Syntax check for effects and traits?
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 4th, 2019, 17:44 #20
- Join Date
- May 2013
- Location
- Slovakia (+1 GMT) after March 29 due to Summer time (+2 GMT)
- Posts
- 258
- Blog Entries
- 8
* Will be possible in FGU set timers and limit them for light resources? Examples: torches, camp fire, etc...
* Will be possible in Lobby make chat with players before starting game?
* Will be possible manually by GM set for every player which language only his hero speaks and understand?
Lock and prevent this way unwanted toss in/write known language by player in his sheet?
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