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October 13th, 2019, 15:15 #1201
There will be a lot of things to test with a single client system as the GM separate from having players connected. We will then want to open up the network testing (which is our next focus) so we can find issues that will affect running a complete game. Finally, once that is working for players who all have licenses, we will want to test Demo/Free accounts and make sure those will work before we make it publicly available for sale to non-Kickstarter backers. This phased approach to Beta testing will allow us to focus our attention better.
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October 13th, 2019, 18:44 #1202
- Join Date
- Apr 2018
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October 15th, 2019, 10:20 #1203
- Join Date
- Apr 2018
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I am curious, can we run 2 instances of Fantasy Grounds Unity one a server, and the other a client for testing player client view on our systems like we do Fantasy Grounds Classic?
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October 15th, 2019, 14:42 #1204If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 15th, 2019, 23:00 #1205
- Join Date
- Feb 2017
- Location
- Mar del Plata, Argentina (Half a year) Williamsburg, Florida, Us (The other half)
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- 30
Thats actually really good, i run a regular game at home and use a pc and a tablet, 2 instances of FG, one with the dungeon master stuff and the other one as a player conected to it, on the tablet i share the screen of the player instance via discord (kinda convoluted, but it works)
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October 16th, 2019, 02:04 #1206
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October 19th, 2019, 00:50 #1207
Fantasy Grounds Beta Build Scheduled for Release on October 28th
Kickstarter Announcement #20 is titled "Fantasy Grounds Beta Build Scheduled for Release on October 28th"
Probably something most of you want to check out
https://www.kickstarter.com/projects.../posts/2657265
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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October 19th, 2019, 01:12 #1208
Exciting!
The past is a rudder to guide us, not an anchor to hold us back.
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October 19th, 2019, 01:49 #1209
- Join Date
- Apr 2018
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- California
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- 212
Wow... very excited!
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October 19th, 2019, 13:56 #1210
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