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April 14th, 2019, 16:29 #271
- Join Date
- Apr 2015
- Posts
- 1
man, I bought December 22 2017.
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April 14th, 2019, 18:08 #272
- Join Date
- Feb 2016
- Posts
- 576
How will Alpha/Beta FGU work in regards to demo users connecting to an ultimate FGU Alpha/Beta session?
This was asked earlier but I figured it was worth pinging.
(I am getting my players to buy standard editions or upgrades regardless, but I can see this mattering for people who might back at ultimate level during the kickstarter or upgrade hoping to take part in the beta / alpha)
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April 14th, 2019, 19:26 #273
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 14th, 2019, 19:44 #274
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April 14th, 2019, 20:45 #275
- Join Date
- Dec 2015
- Posts
- 7
Canīt wait for an answer to this.
For me, FGU will be an instant buy / backing it ASAP.
Most of my players though...are using the demo to connect to my Ultimate License so I could only profit from the beta access (which I really would like to test) if there will be an option for non-backers (since the demo players will stay demo players I guess) to join in to the fun ;-)
CANīT.
WAIT.
ARGH!
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April 14th, 2019, 21:11 #276
- Join Date
- Sep 2007
- Location
- Denver, CO
- Posts
- 339
I would suggest people stick with FGC for actual games until the full release of FGU. While it may be fully-featured (as far as FGU phase 1 is concerned), the beta will almost certainly be buggy and unreliable compared to FGC. That's just the nature of betas. Hitting a bug in the software is a crummy way to interrupt a game session...
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April 14th, 2019, 21:20 #277
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April 14th, 2019, 21:37 #278
- Join Date
- Sep 2007
- Location
- Denver, CO
- Posts
- 339
I consider myself a technical user, so I'll play around with FGU, testing all the functions that are important to me and reporting on what I find if something doesn't work as expected, but when it comes to playing a real game with non-technical players, I'll stick to FGC until FGU is out for real. If you wish, use it for games with the understanding that there's a very good chance your game will be interrupted and you'll spend a lot of time fixing it, rather than playing. If immersion is important to you, keep FGC handy for those important games. Beta software is not meant for "production" use.
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April 14th, 2019, 21:44 #279If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 14th, 2019, 22:15 #280
- Join Date
- Sep 2007
- Location
- Denver, CO
- Posts
- 339
I will say that with the high quality of software SmiteWorks produces, the beta will probably be safe for most, and more "ready" than most betas. My point is just that it will probably break and cause issues in some cases, and for some people that won't be acceptable during a real game. Then again, if you sign up for the beta, you should know what to expect.
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