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April 18th, 2021, 16:06 #551
- Join Date
- Dec 2020
- Posts
- 115
Ran into a issue running this alongside PlayerAgency.ext.
I have tested and narrowed the error down to only happening when I load a campaign with both.
The error reads:[ERROR] Script execution error: [string "chat"]:3: attempt to call field 'onInit' (a nil value)
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April 18th, 2021, 22:56 #552
Yes both extensions make a change to the same file...
There is no fix this at this time.
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April 21st, 2021, 16:22 #553
- Join Date
- Apr 2020
- Posts
- 58
Can anybody help with attaching sound triggers for specific character actions. Apart from a trigger for when it is a player's turn I can't get audio overseer to play triggers for specific characters. Is this because the character name is on a separate line in the chat window or am I missing something obvious?
I have included a % before the colon to no avail.
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April 21st, 2021, 16:27 #554---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 21st, 2021, 16:32 #555
- Join Date
- Apr 2020
- Posts
- 58
Just to add I've widened both the host and client chat windows so the output is shown on one line and the trigger still doesn't work. Sorry to be dim but could you explain where I would look for debug output? Is this the equivalent of typing /console?
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April 21st, 2021, 16:38 #556
- Join Date
- Apr 2020
- Posts
- 58
Are character specific triggers something that anyone else has managed to get working? I have got my players to send me a whole load of mp3s for tailored triggers and now it seems like I may have to explain to them that it's all been a waste of their time, so I'd really appreciate any pointers.
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April 21st, 2021, 17:03 #557---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 21st, 2021, 17:26 #558
- Join Date
- Apr 2020
- Posts
- 58
Firstly, thank you very much for your assistance. In response to your post I have done as requested. The sound trigger correctly plays when typed into chat with debug enabled. The images follow.
Capture1.JPG
Capture.JPG
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April 21st, 2021, 17:31 #559---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 21st, 2021, 17:57 #560
- Join Date
- Apr 2020
- Posts
- 58
The following image shows both circumstances. In the first (genuine roll from character sheet), nothing triggers, whereas in the second (text entered into chat in debug mode) the sound trigger works as intended
Capture2.JPG.
In case it helps, this is the trigger dialogue
Capture3.JPGLast edited by Noelus; April 21st, 2021 at 18:00.
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