Thread: Official MGT2e Bug Report Thread
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July 18th, 2026, 14:50 #1631
I think token size on the map not being accurate is easy enough for the Referee to alter. (scroll wheel and Ctrl)
If the DMs work based on the size entry then I would not go through the effort of redoing all of the records.We do not stop playing because we grow old.
We grow old because we stop playing.
www.islandkingdoms.org - My D&D 2e game
Dragonslayers.space - My Traveller play by post game
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July 18th, 2026, 16:30 #1632
So, if an NPC has a Trait size of say, "Small (-4)", then this will override what is in the Size field? Most of the NPC animals and Robots from books tend to have something in there if they are smaller or larger than a human-sized player/NPC.
I was asking because I usually overlook the Size field when converting books because NPC entries do not use that as an indicator of size and instead use a Trait. I just wanted to know if I should be putting something in that field or just leave it at the default "1" value.
What about Reach? How is that field handled in the ruleset? I have yet to see Reach as a trait, but obviously a larger or smaller creature would have a different reach than a human-sized one. This also defaults to "1".
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July 18th, 2026, 16:42 #1633Templar
- Join Date
- Apr 2020
- Posts
- 112
The ruleset does not make use of Space or Reach at all for automation, it only refers to traits to derive DM to hit bonus or penalties. The space (size) is used to set the size of the token but does NOT affect to hit bonuses or penalties.
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July 18th, 2026, 16:58 #1634SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,496
I updated the D&D rulesets recently so that Space/Reach are read only and driven by Size field on PC/NPC and SIZE modification effects. It also auto updates token size on field/effect changes.
Not sure if that’s something you want to explore or whether it fits with MGT2 data/rules. If so, just reach out.
Regards,
JPG
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July 19th, 2026, 12:10 #1635Devotee
- Join Date
- Dec 2024
- Posts
- 8
Hi,
I might be doing this wrong. I am trying to make NPC crew for the player ship. When I add them to ship I can pick different roles for them but the only option that appears is to use the guns instead of astrogation or engineering skills the players gets.
Screenshot from 2026-07-19 12-08-58.png
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July 19th, 2026, 12:16 #1636Templar
- Join Date
- Apr 2020
- Posts
- 112
First off, thank you for purchasing Traveller-Extended. The extension was designed for players not npcs but I'll have a look at enhancing it in the future. For my home game, I created pc records that are GM owned and they work well with the extension.
*Edit* If I remember correctly, it was partly because I have a small group and if a PC happened to come to a bad end, we would have backup characters available for immediate use until the player could roll up another.Last edited by Toko Loshe; July 19th, 2026 at 12:18. Reason: *More*
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July 19th, 2026, 15:02 #1637
Agreed with Toko.
I use NPC sheets for quick one off travellers that will not be used again outside of that vignette.
I build out a PC sheet for any traveller that I need to use more skills on, to have stick around longer, etc.
It is easy to just take control of the sheet as GM so it does not show up in the Character dialog box for the Players.
For Toko, there is a handy thing in the 2e ruleset. On the bottom of every NPC sheet there is "convert to PC" which gives the additional options to use. Maybe add that to the Traveller ruleset?We do not stop playing because we grow old.
We grow old because we stop playing.
www.islandkingdoms.org - My D&D 2e game
Dragonslayers.space - My Traveller play by post game
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