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Thread: 5e Bug Reports

  1. #151
    Madman makes a good point, but as Zacchaeus noted, it's easier to remove walls you don't want, than to add them if you do.

    Really, this means we just need a new LOS type "half walls" or "obstacles"
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  2. #152
    Zacchaeus's Avatar
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    Quote Originally Posted by Madman Across the Water View Post
    The reason I feel they shouldn't block LOS is this: the map has two levels, the main floor and a balcony, 15' above the northern part of the room. The implementation of the map does a clever thing where the room's northern wall doesn't block LOS, so the balcony is visible to the players. Unfortunately, the placement of the central piece of exposed machinery means that from the doorway, where players are likely to be when initiative is rolled, you can't see primary enemy up on the balcony. The machinery blocking the view of the level its on is reasonable, but since there's no way to let it block its floor but not the balcony 15' above, it's my contention that it shouldn't block LOS.

    That said, if you still disagree I will yield to your greater experience- I've made my pitch.
    I see what you are saying, and it's a problem where the map has height or levels and we don't have occluder types that can deal with it all that well. Whilst the characters might not see the enemies on the balcony it's also the case that those on the balcony can't see the PCs either; so there's advantage and disadvantage on both sides. I still think leaving the occluders is the way to go and leave the DM to switch them off if they feel that is the better option.
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  3. #153
    The Archmage NPC in SRD 5.1.0 has the Armor Class with and without mage armor reversed (should be AC 12, 15 with mage armor).

  4. #154
    Zacchaeus's Avatar
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    Quote Originally Posted by digimatt View Post
    The Archmage NPC in SRD 5.1.0 has the Armor Class with and without mage armor reversed (should be AC 12, 15 with mage armor).
    I did that deliberately since it seems inconceivable that the archmage would go into battle without Mage Armour already cast (I think in fact it says somewhere that's exactly what they do). Since that would mean the DM changing the AC (assuming they noticed) it seemed like a better idea to make the AC 15 including their Mage Armour.
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  5. #155
    Perhaps change the wording to (includes Mage Armor) or something, as right now it implies the AC drops to 12 when it's cast.

  6. #156
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    Quote Originally Posted by digimatt View Post
    Perhaps change the wording to (includes Mage Armor) or something, as right now it implies the AC drops to 12 when it's cast.
    Right I see what you're saying. I just didn't change the wording to without.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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