Thread: 5e Bug Reports
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July 12th, 2026, 17:59 #151
Madman makes a good point, but as Zacchaeus noted, it's easier to remove walls you don't want, than to add them if you do.
Really, this means we just need a new LOS type "half walls" or "obstacles"
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July 12th, 2026, 22:12 #152
I see what you are saying, and it's a problem where the map has height or levels and we don't have occluder types that can deal with it all that well. Whilst the characters might not see the enemies on the balcony it's also the case that those on the balcony can't see the PCs either; so there's advantage and disadvantage on both sides. I still think leaving the occluders is the way to go and leave the DM to switch them off if they feel that is the better option.
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July 18th, 2026, 15:01 #153Warrior-Priest
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The Archmage NPC in SRD 5.1.0 has the Armor Class with and without mage armor reversed (should be AC 12, 15 with mage armor).
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July 18th, 2026, 16:33 #154
I did that deliberately since it seems inconceivable that the archmage would go into battle without Mage Armour already cast (I think in fact it says somewhere that's exactly what they do). Since that would mean the DM changing the AC (assuming they noticed) it seemed like a better idea to make the AC 15 including their Mage Armour.
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July 18th, 2026, 16:37 #155Warrior-Priest
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Perhaps change the wording to (includes Mage Armor) or something, as right now it implies the AC drops to 12 when it's cast.
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July 18th, 2026, 17:42 #156If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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