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Thread: AoE Effects

  1. #101
    Quote Originally Posted by Moon Wizard View Post
    Switch to using [SDC] as that is now a built-in effect variable in the 5E ruleset. It should resolve to a number when it is applied.

    Regards,
    JPG
    All the Auras out there use (SDC), not [SDC]. Is (SDC) not possible to support any longer? As that is a lot of aura history that will be broken if not.

  2. #102
    Quote Originally Posted by Moon Wizard View Post
    Switch to using [SDC] as that is now a built-in effect variable in the 5E ruleset. It should resolve to a number when it is applied.

    Regards,
    JPG
    SDC.png

    That does get it to work, but I'm having problems with the effect activating at beginning of enemy turn. In the image, I can get it to work, but I have to delete the effect on the monster. Any suggestions for the Expend? I'm using Disable when used, but it doesn't get cleared, so it only applies once. I have to manually go in and delete the effect from the foe.

    Spirit Guardians; (C); IFT: !DYING; AURA: 15 enemy,!self,point,single; Radiant Aura; IF: !DYING; SAVEA: WIS [SDC] (M)(H); SAVEDMG: 3d8 radiant

  3. #103
    Quote Originally Posted by portential View Post
    SDC.png

    That does get it to work, but I'm having problems with the effect activating at beginning of enemy turn. In the image, I can get it to work, but I have to delete the effect on the monster. Any suggestions for the Expend? I'm using Disable when used, but it doesn't get cleared, so it only applies once. I have to manually go in and delete the effect from the foe.

    Spirit Guardians; (C); IFT: !DYING; AURA: 15 enemy,!self,point,single; Radiant Aura; IF: !DYING; SAVEA: WIS [SDC] (M)(H); SAVEDMG: 3d8 radiant
    Hang tight .... we have a new version of AoE Effects that is dropping today that should fix your timing issue. I am assuming by the coding that you are using the 2014 version of SG.

    Once the new version drops you will want to use this coding:

    Spirit Guardians;(Good or Neutral);(C); AURA: 15 !ally,!self,single,spiritguardians; Spirit Guardians_; IF: !CUSTOM(IgnoreSG); SPEED: half; SAVEDMG: 3d8 radiant; SAVEA: [SDC] WIS (M)(H)

    The above should be applied to self with a 10 minute timer. It handles the timing all on its own.

    You should not use point with an aura placed on a character token, point is for things that originate from a grid intersection and don't include the token size in the equation.

  4. #104
    Quote Originally Posted by bwatford View Post
    Hang tight .... we have a new version of AoE Effects that is dropping today that should fix your timing issue. I am assuming by the coding that you are using the 2014 version of SG.

    Once the new version drops you will want to use this coding:

    Spirit Guardians;(Good or Neutral);(C); AURA: 15 !ally,!self,single,spiritguardians; Spirit Guardians_; IF: !CUSTOM(IgnoreSG); SPEED: half; SAVEDMG: 3d8 radiant; SAVEA: [SDC] WIS (M)(H)

    The above should be applied to self with a 10 minute timer. It handles the timing all on its own.

    You should not use point with an aura placed on a character token, point is for things that originate from a grid intersection and don't include the token size in the equation.
    I'm using GROK to build the effects, and that was the first string that actually did the save and then applied damage for me. I'll try the new effect tonight, finger's crossed. I'm using D&D 5E, 2014 rules. I'm also using 5E Effects Coding for spell token use for targetting as a separate module.

  5. #105
    Aura Effects 1.8 Is Now Live!!!!

    What's New in v1.8:

    • Custom Aura Window is now GM-only.
    • Aura Visualizer now respects IF conditions (the visual border/graphic only appears while the condition is true).
    • New keyword: onmove
      • Suppresses the aura until the target moves while inside it (or moves into it) for the first time on its turn.


    Important Note – Spell Save DC Syntax
    Smiteworks has changed how spell save DCs are referenced in effects. The old style (SDC) no longer works reliably. You must now use [SDC] instead.

    Example:
    Code:
    SAVEA: [SDC] WIS (M)(H)
    Refined Keyword Behavior

    • onmove — Triggers only when the creature moves (either while already inside the area or when entering it).
    • single — Triggers when the creature moves into the area. If the creature starts its turn already inside, the effect is present but suppressed after it has triggered once this turn. Maximum once per turn.
    • once — Triggers no more than once per turn (does not re-trigger on turn start).


    Improved Single / Once Handling
    • If a single or once aura has already triggered this turn and the target leaves, the from-aura effect is disabled instead of removed. Re-entering the same turn will not re-trigger it.
    • If it has not triggered yet and the target leaves, the effect is fully removed.
    • Trigger tags are now marked as spent (e.g. SAVEA*, SAVES*, DMGA*) so BCEG will not process them again while the aura remains for tracking.
    • Spent markers are cleared on turn change.


    Spirit Guardians Examples

    2014 rules (trigger on enter or start of turn):
    Code:
    Spirit Guardians;(Good or Neutral);(C); AURA: 15 !ally,!self,single,spiritguardians; Spirit Guardians_; IF: !CUSTOM(IgnoreSG); SPEED: half; SAVEDMG: 3d8 radiant; SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H)
    2024 rules (can trigger multiple times by running past creatures):
    Code:
    Spirit Guardians;(Good or Neutral);(C); AURA: 15 !ally,!self,once,spiritguardians; Spirit Guardians_; IF: !CUSTOM(IgnoreSG); SPEED: half; SAVEDMG: 3d8 radiant; SAVEA: [SDC] WIS (M)(H); SAVEE: [SDC] WIS (M)(H)
    Last edited by bwatford; July 15th, 2026 at 04:46.

  6. #106
    Quote Originally Posted by MrDDT View Post
    Because you using SAVEA and SDC, I'm going to assume you have BCEG?

    ( [SDC] just went core last night, so I doubt you knew about that haha).

    You going to want to use 2 AOEE (AoE Effects) for this.

    Code:
    Holy Aura Ally; (C); AURA: 30 ally,point,white; Holy Aura Ally_; ADVSAV; @DISATK
    Code:
    Holy Aura Enemy; IFT: TYPE(undead, fiend); AURA: 30 !ally,point,white; Holy Aura Enemy_; IFT: ATK(melee); IFT: CUSTOM(Holy Aura Ally_); ATKHADD: Holy Blindness
    Then make a custom effect called "Holy Blindness"

    Code:
    Holy Blindness; SAVEA: [SDC] CON (R)(M); SAVEADD: Blinded
    This also needs the state changed to "Expire at End of Next Turn" and "Set Initiative to Match Target" - You should see the DURATION box be removed when you do this.
    Quote Originally Posted by portential View Post
    Thank you, I'll give it a shot. I do have BCEG.

    I've added the first two lines of code to the Tool -> Effects menu.

    I then go to the character with the spell and then paste the third line of code into an effect, I get that part. The only thing I can't find is for the modifiers you listed. I have Expend? and Change State, but they don't list the parameters you listed. I set Expend: On next Action and Change State to Deactivate end of turn. Is there something I'm missing?

    Attachment 68222

    The effect doesn't work.

    When I go to the character and then add two effects to the spell I can get it to work, but again no save on blind condition, that will not work on melee hit.

    Holy Aura: (C); AURA: 30 ally; ADVSAV
    Holy Aura; (C); AURA:30 enemy; DISTK

    Any suggestions on what I'm doing wrong with the blind on melee attack for fiend/undead line of code OR when I did follow your instructions to combine them into a single line of code that failed for me?

    The quoted post is how you should do this.

    I will make a video later showing you, but the custom effect list is in the top right of FG. Thats' where the Holy Blindness effect needs to be created.

    The other 2 effects are created on the PC sheet and applied to the PC (Caster).

    I notice also you have added some expend and targeting effects incorrectly, so you need to be careful not to be changing those.
    -MrDDT
    Discord @mrddt
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    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  7. #107
    Quote Originally Posted by Moon Wizard View Post
    Switch to using [SDC] as that is now a built-in effect variable in the 5E ruleset. It should resolve to a number when it is applied.

    Regards,
    JPG
    Quote Originally Posted by bwatford View Post
    Aura Effects 1.8 Is Now Live!!!!

    What's New in v1.8:

    • Custom Aura Window is now GM-only.
    • Aura Visualizer now respects IF conditions (the visual border/graphic only appears while the condition is true).
    • New keyword: onmove
      • Suppresses the aura until the target moves while inside it (or moves into it) for the first time on its turn.


    Important Note – Spell Save DC Syntax
    Smiteworks has changed how spell save DCs are referenced in effects. The old style (SDC) no longer works reliably. You must now use [SDC] instead.

    Example:
    Code:
    SAVEA: [SDC] WIS (M)(H)
    Refined Keyword Behavior

    • onmove — Triggers only when the creature moves (either while already inside the area or when entering it).
    • single — Triggers when the creature moves into the area. If the creature starts its turn already inside, the effect is present but suppressed after it has triggered once this turn. Maximum once per turn.
    • once — Triggers no more than once per turn (does not re-trigger on turn start).


    Improved Single / Once Handling
    • If a single or once aura has already triggered this turn and the target leaves, the from-aura effect is disabled instead of removed. Re-entering the same turn will not re-trigger it.
    • If it has not triggered yet and the target leaves, the effect is fully removed.
    • Trigger tags are now marked as spent (e.g. SAVEA*, SAVES*, DMGA*) so BCEG will not process them again while the aura remains for tracking.
    • Spent markers are cleared on turn change.


    Spirit Guardians Examples

    2014 rules (trigger on enter or start of turn):
    Code:
    Spirit Guardians;(Good or Neutral);(C); AURA: 15 !ally,!self,single,spiritguardians; Spirit Guardians_; IF: !CUSTOM(IgnoreSG); SPEED: half; SAVEDMG: 3d8 radiant; SAVEA: [SDC] WIS (M)(H)
    2024 rules (can trigger multiple times by running past creatures):
    Code:
    Spirit Guardians;(Good or Neutral);(C); AURA: 15 !ally,!self,once,spiritguardians; Spirit Guardians_; IF: !CUSTOM(IgnoreSG); SPEED: half; SAVEDMG: 3d8 radiant; SAVEA: [SDC] WIS (M)(H); SAVEE: [SDC] WIS (M)(H)


    Before every goes and changes all (SDC) to [SDC] give it a moment to see how things work out.

    This is a BCE/BCEG issue and not AOEE issue. But give us a little bit to see what the new change is in CORE/5E ruleset coding that was updated today, and the change to BCEG/BCE and we will work on how to do things. Please do not go and change all your data just yet.
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
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    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  8. #108
    Code:
    Spirit Guardians;(Good or Neutral);(C); AURA: 15 !ally,!self,single,spiritguardians; Spirit Guardians_; IF: !CUSTOM(IgnoreSG); SPEED: half; SAVEDMG: 3d8 radiant; SAVEA: [SDC] WIS (M)(H)
    This current example is going to have to change, found a bug in 1.86 version of AOEE, single is re-adding the effect coding.


    Correct effect coding will be
    Code:
    Spirit Guardians;(Good or Neutral);(C); AURA: 15 !ally,!self,single,spiritguardians; Spirit Guardians_; IF: !CUSTOM(IgnoreSG); SPEED: half; SAVEDMG: 3d8 radiant; SAVEA: [SDC] WIS (M)(H); SAVES [SDC] (M)(H)
    After the AOEE update goes out to 1.87.

    So don't go changing all your effect coding to the example posted for 1.86.

    I wanted to post this quickly here before people started doing to much work on data effect coding updates.
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  9. #109
    Aura Effects 1.9 Is Now Live!!!!

    What's New in v1.9:

    • This release is to fix a couple of minor bugs we found after the release of version 1.8. No changes in functionality.


    - Fixed issue where an aura may trigger if Fantasy Grounds is restarted while a target is inside the aura.
    - Fixed issue where 'single' keyword rolled two saves if STARTA and STARTS was included in the aura coding.
    - Fixed issue where 'single' keyword might trigger more than once per turn.
    - Implemented better turn removal tracking.

  10. #110
    I found another bug. I am running 4E.

    The Aura Effect: Obedient Servant; AURA: 3 cube,enemy; Servant Retaliation; IF: Marked; DMGO: 1
    Throws an error if active on a actor in the combat tracker.

    Skjermbilde 2026-07-15 060247.png

    This did not happen prior to 1.8
    Discord: starwolf.
    Games I host on FGU:
    • DnD 4e - Echoes of future Past
    • Traveller (MGT2) - Discontinued

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