Thread: AoE Effects
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July 8th, 2026, 17:43 #91Crusader
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Thank you so much for taking this extension over and putting out so many releases so quickly!
Will v1.7 address AURA’s working with IF statemwnts properly? Example: IF: poisoned; AURA: 5 green? Or is that still being worked on?
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July 8th, 2026, 18:37 #92
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July 11th, 2026, 03:10 #93
I may have missed it in all the reading, but did ! (not) get removed for all but self now? Below is my custom effect:
No longer works
Does workCode:Tremorous Passage; AURA: 60 !foe,once,earthaura; Tremorous Passage; IF: FACTION(!foe); SAVEA: 19 DEX; SAVEE: 19 DEX; SAVEDMG: 2d6 bludgeoning; SAVEADD: prone
I used to write all my auras with !foe as it acted like a combined friend and !self. I have about 160 creature rewrites to do if it is a permanent change, if it was an oversite on the rewrite, yay!Code:Tremorous Passage; AURA: 60 friend,!self,once,earthaura; Tremorous Passage; IF: FACTION(friend); SAVEA: 19 DEX; SAVEE: 19 DEX; SAVEDMG: 2d6 bludgeoning; SAVEADD: prone
Love the smooth combined version other than that. Thank you.
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July 11th, 2026, 03:53 #94
IF statements are part of core FG and not something that is specifically built into AoE Effects.
I do believe the syntax should be:
Tremorous Passage; AURA: 60 all,once,earthaura; Tremorous Passage; IF: !FACTION(foe); SAVEA: 19 DEX; SAVEE: 19 DEX; SAVEDMG: 2d6 bludgeoning; SAVEADD: prone
Since !foe is not a keywrord in AoE Effects (nor its predecessors) you need to put the aura on all, then the IF statement in the effect should only trigger the save on those who are not !foe.
The ! also should be in front of FACTION and not 'foe'.Last edited by bwatford; July 11th, 2026 at 03:56.
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July 11th, 2026, 04:00 #95
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July 14th, 2026, 08:50 #96Zealot
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Anyone able to get the holy aura blind feature to work? I didn't see something that did a save for melee attack then force a save and apply a condition on fail in the notes. This is what I coded:
Holy Aura Blind; (C); AURA: 30 enemy; IF: TYPE(fiend,undead) AND ATK:MELEE SAVEA: CON (SDC) BLIND;
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July 14th, 2026, 09:28 #97
Because you using SAVEA and SDC, I'm going to assume you have BCEG?
( [SDC] just went core last night, so I doubt you knew about that haha).
You going to want to use 2 AOEE (AoE Effects) for this.
Code:Holy Aura Ally; (C); AURA: 30 ally,point,white; Holy Aura Ally_; ADVSAV; @DISATKThen make a custom effect called "Holy Blindness"Code:Holy Aura Enemy; IFT: TYPE(undead, fiend); AURA: 30 !ally,point,white; Holy Aura Enemy_; IFT: ATK(melee); IFT: CUSTOM(Holy Aura Ally_); ATKHADD: Holy Blindness
This also needs the state changed to "Expire at End of Next Turn" and "Set Initiative to Match Target" - You should see the DURATION box be removed when you do this.Code:Holy Blindness; SAVEA: [SDC] CON (R)(M); SAVEADD: Blinded
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July 14th, 2026, 14:51 #98Zealot
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Thank you, I'll give it a shot. I do have BCEG.
I've added the first two lines of code to the Tool -> Effects menu.
I then go to the character with the spell and then paste the third line of code into an effect, I get that part. The only thing I can't find is for the modifiers you listed. I have Expend? and Change State, but they don't list the parameters you listed. I set Expend: On next Action and Change State to Deactivate end of turn. Is there something I'm missing?
example.png
The effect doesn't work.
When I go to the character and then add two effects to the spell I can get it to work, but again no save on blind condition, that will not work on melee hit.
Holy Aura: (C); AURA: 30 ally; ADVSAV
Holy Aura; (C); AURA:30 enemy; DISTK
Any suggestions on what I'm doing wrong with the blind on melee attack for fiend/undead line of code OR when I did follow your instructions to combine them into a single line of code that failed for me?Last edited by portential; July 14th, 2026 at 15:00.
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July 14th, 2026, 16:27 #99Zealot
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Spirit Guardian's isn't working as well. When I apply the Spirit Guardians from the manual, it will do the save roll, but the enemy will always save no matter what they roll and the damage is never rolled.
Spirit Guardians; (C); AURA: 15 enemy; Spirit Guardians; SAVEA: WIS (SDC); SAVEDMG: 3d8 radiant
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July 14th, 2026, 16:28 #100SmiteWorks
Supreme Deity
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Switch to using [SDC] as that is now a built-in effect variable in the 5E ruleset. It should resolve to a number when it is applied.
Regards,
JPG
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