DICE PACKS BUNDLE
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  1. #111
    Hi again!

    Another issue i've found is that Maximize and Empower effects don't seem to work anymore. I've tried it on a test campaign without any module or addon but it doesn't take it into account and just rolls as normal.

  2. #112
    Just pushed a hot fix that should if metamagic option on damage rolls. Please run a new Check for Updates.

    Regards,
    JPG

  3. #113
    I was adding Tiny and Diminutive swarm NPCs for play last night and again this morning to test, and regardless of Size used or Space/Reach of 10 ft./0 ft. they always showed up as tiny single square creatures. I tested a Large creature with Space/Reach 10 ft./10 ft. and that showed up Large as intended.

  4. #114
    Space/Reach are fully determined by creature size tag and effects now. The space/reach field is only used to determine tall vs. long.

    It looks like "swarm" subtype has a hardcoded override of 10/0 for space/reach that does not use size trait at all (in PF1E and 3.5E).

    I've just pushed an update that uses an exception in the case of creatures with the Swarm trait to set specifically to 10/0, per the swarm trait definition in the rulebooks.

    Regards,
    JPG

  5. #115
    Critical hits while enlarged apply base weapon damage instead of enlarged damage (for example, an enlarge scimitar critical hit will deal 1d8 + 1d6 instead of 2d8).
    Also, as I've mentioned before, some Colossal creatures in supplementary books are larger than 30ft/30ft. Is there any way to create larger sizes or do we have to adjust the size everytime the combat tracker profile is updated?

    Thank you for your time!

  6. #116
    I'm really interested in this question because i did not realize this EVER worked. Critical hits aside, how do you get the combat tracker to recognize someone is enlarged? As far as I know there is no enlarged effect. We've always gotten around this problem by creating enlarged versions of weapons. I'm really interested if there's a native way to handle this.

  7. #117
    https://fantasygroundsunity.atlassia...d+3.5E+Effects

    This has new effects that will change the characters size, reach and icon size, even effective size.

    The way that the rules work is you take the damage dice of the weapon (regardless of size) and look it up on a chart. You then move on that chart based on the amount of change in size that has happened. Which is what these effects are supposed to be doing.
    It looks like the code for Crits did not take these effects into account. (I have not personally checked that it's not working)

  8. #118
    Very interesting. I am very familiar with effects, but I never noticed the ones for size. I am definitely going to try these out. Thanks!

  9. #119
    So I'm trying to get this to work I've got a dwarven PC with a warhammer that usually does a d8. I've tried adding this effect:

    Enlarged; Size: +1;

    But it doesn't seem to have any effect on the die rolls. It's still rolling d8s. What am I doing wrong?

    Thank you

  10. #120
    Quote Originally Posted by Illmirranor View Post
    So I'm trying to get this to work I've got a dwarven PC with a warhammer that usually does a d8. I've tried adding this effect:

    Enlarged; Size: +1;

    But it doesn't seem to have any effect on the die rolls. It's still rolling d8s. What am I doing wrong?

    Thank you
    I've not had a chance to use it yet.
    It is new, still has new software smell to it.

    https://fantasygroundsunity.atlassia...d+3.5E+Effects

    Is all I know at the moment.

    Robert

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