Thread: 5E Table Tools
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June 24th, 2026, 18:34 #51
Thank you very much! I think I found it, and I don't think I would have without your help. Yet unable to produce that exact error, I did find another, and I believe I can fix them both.
The latest update I sent out on every one of my extensions is a status command update that displays what version is being run, so I can troubleshoot and displays a few key pieces of information if the need arises; as for you not seeing that version, all I can say is that the version you had wasn't updated (I don't know?). I was able to confirm by two third parties that the debug does display the version number prior to my update just now.Weekly campaigns deserve better tools.
FGU extensions by Melborne
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June 24th, 2026, 19:41 #52
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June 25th, 2026, 02:16 #53
Thanks again for helping chase this one down. The updated Visibility Reworked details are now in the main Table Tools thread.
This ended up being a much bigger fix than just “make invisible tokens disappear.”
The old approach could reveal too much information because once an invisible token became visible for one valid viewer/client, Fantasy Grounds could effectively make that token visible to everyone connected. After a lot of testing, it seems to be the core issue this kind of/all extensions that do this can run into inside Fantasy Grounds, so I had to get a little.. a lot creative.
Honestly, this is one of the fixes/updates I’m most proud of so far. It still uses See Invisibility, Truesight, Blindsight, Gem of Seeing, Lantern of Revealing, or a reveal-style effect, that character can see the invisible token, while another player who cannot perceive it still cannot see it.
Once I push the update, using it should be simple: drop the NPC into the combat tracker, apply the normal Invisible condition to it, and make sure the NPC is not GM-hidden. Fantasy Grounds still handles the normal 5E Invisible rules, and Table Tools handles whether each player can actually see the token on the map.Last edited by Melborne; June 25th, 2026 at 02:21.
Weekly campaigns deserve better tools.
FGU extensions by Melborne
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June 25th, 2026, 16:56 #54
More than happy to help!
This is a fantastic extension - thanks for creating it. It solves so many things that I'd need 10 other extensions to accomplish.
Have you pushed the update, already?Last edited by Atreides Ghola; June 25th, 2026 at 17:08.
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June 25th, 2026, 18:57 #55
The forge has been updated, that is correct! I am pushing through another update now to add some requested features, expect another upload within the hour.
You can use /rsi or /rsi debug to see the version you're running. I read your message, you can add me on Discord or meet me in the Fantasy Grounds discord so we can reproduce that live.
Edit: I'm glad there was no error or bug, happy gaming!Last edited by Melborne; June 26th, 2026 at 18:09.
Weekly campaigns deserve better tools.
FGU extensions by Melborne
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June 25th, 2026, 20:08 #56
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