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Thread: 5E Table Tools

  1. #31
    Quote Originally Posted by Atreides Ghola View Post
    Hello,

    In my game on Sunday, and testing today, it doesn't look like Visibility Reworked is operating within 5e Table Tools.

    A paladin in the game has a Gem of Seeing. When using the effect for the Gem (VISION: 120 truesight) the player cannot see the invisible token (A Balgura, with the Invisible effect on it in the CT). Additionally, if you put the effect See Invisibility (per the spell) on the Paladin, the Balgura still remains invisible.
    I was unable to reproduce this, I tested some random campaigns, random rulesets, and ultimately I wasn't able to make my random Goblin here not see the Invisible stalker. GM hide is On; The Invisible status is applied to the NPC, and as you can see the effect for VISION: 120 truesight is applied to Melborne, the Goblin. And I was able to repeat this with See Invisibility, removing the effect the NPC vanished from the Goblin's sight. Ensure that the Invisibility status is applied to your creature; It does not allow players to see GM Hidden creatures or tokens without it.
    Last edited by Melborne; June 23rd, 2026 at 16:34.
    Weekly campaigns deserve better tools.
    FGU extensions by Melborne

  2. #32
    Quote Originally Posted by dittotb View Post
    I like this tool and I hope that all of the bugs will be worked out.
    What I am encountering is that it does not play well with scaleui. You have to stretch your character sheet out beyond the bottom border to be able to see your spell slots if you have, as an example, a ranger class that has several weapons listed. The Spell area shows the spell slots available but does not have a box visible to scroll until you stretch the page larger than the screen.
    Can you provide a screenshot example? I regret trying to /scaleui 50, then 400 but I wasn't able to see these issues.
    Weekly campaigns deserve better tools.
    FGU extensions by Melborne

  3. #33
    Quote Originally Posted by Atreides Ghola View Post
    A couple of other things I have noticed, but may be out of scope for your extension.

    1) There's no interrupt for Divine Smite if a Paladin uses the Auto Attack button - the extension just rolls the damage, and the paladin doesn't have the option of using Divine Smite before the attack is resolved. I have another extension (WOB: 5e Helper) that normally provides a pop-up dialogue that allows the Paladin to choose Divine Smite and the level at which it is cast to apply the DS effect before the spell resolves. The pop-up still appears, but the damage gets rolled and there's no way to resolve DS if its used besides manually rolling dice and adjusting the HP of the target.

    2) For Weapon Mastery, the Fighter Tactical Mind (where you can switch out Mastery Effects on a hit) doesn't seem to be supported. Again, I have another extension that handles this, but Weapon Mastery needs to be turned off in your extension for it to work (which is fine). Just wanted to make you aware of these items.

    3) Finally, seeing this on character sheets with 5e Table Tools loaded and active - it has the Action/Bonus Action/Duration fields overlaid on the Attack, Save, Damage, Effects, Healing buttons. You can actually edit them. In the picture, I have an extension called Spell FX loaded, but I checked without it as well, and the fields remain overlaid on the buttons. They seem to be from the dialogue for setting up spells when you right click to add damage, healing, effects, etc. to the spell item.

    Attachment 67972
    Yes that is correct. There is an additional feature on its way to 5e Table Tools that will allow specific settings for your paladin to help fix those kinds of minor issues. As it stands the effect currently needs to be applied before the attack; counter intuitive I know, especially on crits... I apologize to your paladin!

    Thank you for pointing that out, I think I might have a quick fix for that. I'll try something this afternoon and patch it.

    Your third point there, is your character sheet is unlocked? I'll remove the spell action information when a character sheet is unlocked to fix that text overlap, that's what I think you're seeing..
    Last edited by Melborne; June 23rd, 2026 at 16:32.
    Weekly campaigns deserve better tools.
    FGU extensions by Melborne

  4. #34
    Quote Originally Posted by Melborne View Post
    I was unable to reproduce this, I tested some random campaigns, random rulesets, and ultimately I wasn't able to make my random Goblin here not see the Invisible stalker. GM hide is On; The Invisible status is applied to the NPC, and as you can see the effect for VISION: 120 truesight is applied to Melborne, the Goblin. And I was able to repeat this with See Invisibility, removing the effect the NPC vanished from the Goblin's sight. Ensure that the Invisibility status is applied to your creature; It does not allow players to see GM Hidden creatures or tokens without it.
    Could you clarify "GM Hide is On" for me?

    This is what I am seeing in game:

    Invis.png

  5. #35
    Quote Originally Posted by Melborne View Post
    Yes that is correct. There is an additional feature on its way to 5e Table Tools that will allow specific settings for your paladin to help fix those kinds of minor issues. As it stands the effect currently needs to be applied before the attack; counter intuitive I know, especially on crits... I apologize to your paladin!

    Thank you for pointing that out, I think I might have a quick fix for that. I'll try something this afternoon and patch it.

    Your third point there, is your character sheet is unlocked? I'll remove the spell action information when a character sheet is unlocked to fix that text overlap, that's what I think you're seeing..
    For the third point - Initially, when you load in and the sheets are locked, the overlap is not there. If you unlock the sheet they appear, and remain after you lock it again.

  6. #36
    Quote Originally Posted by Melborne View Post
    Can you provide a screenshot example? I regret trying to /scaleui 50, then 400 but I wasn't able to see these issues.
    This is what he means, I believe:

    The paladin here has a lot of weapons. If the sheet is too short, it doesn't show the spell area of the sheet. (Sheet 1)
    If you lengthen the sheet, the spell area can be seen, but it gets smaller and smaller, depending on the length of the weapon list. (Sheet 2)
    My paladin has just been collapsing the Weapons area to get to the rest of the sheet. (Sheet 3)

    sheet1.png

    Sheet2.png

    sheet3.png

  7. #37
    So, here is what I am seeing from a player and GM perspective with nothing loaded except 5e Table Tools, AoE Targeting, and 5e Smart NPCs (all your extensions). I put in a test dummy character, and replaced the Legacy Barlgura with a 2024 version.

    Player:

    TestDummy1.png

    GM View:

    TestDummy2.png

    Invisible is on the Barlgura, VISION: 120 Truesight is on the Test dummy.

  8. #38
    Quote Originally Posted by Atreides Ghola View Post
    This is what he means, I believe:

    The paladin here has a lot of weapons. If the sheet is too short, it doesn't show the spell area of the sheet. (Sheet 1)
    If you lengthen the sheet, the spell area can be seen, but it gets smaller and smaller, depending on the length of the weapon list. (Sheet 2)
    My paladin has just been collapsing the Weapons area to get to the rest of the sheet. (Sheet 3)

    sheet1.png

    Sheet2.png

    sheet3.png
    Hi Gholas! Just to add to this, this extension seems to interfere with the Jack of All Things functionality to collapse actions on PC actions tab. When you removed it, the actions would collapse. Adding it keeps the buttons but clicking "+ / -" no longer has any effect.

  9. #39
    Quote Originally Posted by Atreides Ghola View Post
    Could you clarify "GM Hide is On" for me?

    This is what I am seeing in game:

    Invis.png
    The Show/Hide NPC eye-icon; Can you show me your Table Tools visibility options and /rsi debug from the player client that cannot see the creature.

    My screenshot was from a player point of view, not DM.


    I've fixed the text issue for the next update.
    Last edited by Melborne; June 23rd, 2026 at 19:47.
    Weekly campaigns deserve better tools.
    FGU extensions by Melborne

  10. #40
    You can still collapse each entry by clicking on the banner for Weapons, Class Features, Spell (Level), etc.

    But yes, it does conflict with Jack of All Things.

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