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  1. #3051
    Quote Originally Posted by Xyvius View Post
    I think this is a good approach, I just have issues with it not letting you change the career flag immediately after "importing" them. I have found though that if you "exit" the campaign and reload it, they seem to work fine.
    Yeah that is a bug, will fix that this week

    Quote Originally Posted by Xyvius View Post
    Yea I saw these, but have not looked at them due to the fact that I don't play any of those settings.
    I would say download the ones for genesys, at least for the core and CRB, maybe they have something useful as they have all skills, talents etca from those books
    It is a good starting point. Also, I added features to the ruleset so that it makes it easy for you to complement that data with the missing descriptions and add to your campaign
    I do have a video explaining how to do that, I want to record a new tututorial but mayube it is still useful



    Quote Originally Posted by Xyvius View Post
    I tried "sharing" a setting and then creating a character, still doesn't show up if the mod is read-only. Not sure if it is something I am doing wrong or what...
    Let me check on that.

  2. #3052
    Quote Originally Posted by Xyvius View Post
    Side Item...

    As a step towards future automation, have you considered adding Item Qualities to the mix. I realize that now they are placed as a "special" in the items themselves, but by having those defined elsewhere, they could later have features automated based on which ones are listed in special when a character has them equipped. (Not sure I am Clear here, let me give an Example)

    Let's say i have a Laser Pistol. It has Pierce 2 listed under "special". If there was a database with Item Qualities that had an entry for "Pierce" with stats like:

    Name: Pierce
    Activation: Passive
    Ranked: Yes
    Type: Rank Mulitplier (These could be a drop menu of various possible calculation types)
    Effect: Ignore Soak (These could vary greatly based on the possible options used by the system)
    Value: 1

    This could in the future automatically take the "2" from the special line in the item and multiply that rank by the value and apply the change...

    By creating a "frame-work" for qualities that can be universally set and added to, you would not have to hard code each individual "Quality" only the types generically. GMs could even create there own qualities using this and could further customize their setting...

    Obviously this is off the cuff and the fields would have to be considered and the mechanics of what effects "could" be used would have to be set and hard coded into that automation. but just having the entries available would be a step in that direction.... my lack of playing this system is limiting my ability to flesh this out more on my own, but as we continue to have sessions, I am sure this will improve. but it is just an idea.
    Oh yes I do have it in my wishlist for sure. I always use 5E as my inspiration, I usually check their code to learn stuff. I do believe Smitework's best code is in there, specially in regards to automations.
    So when I decided on going with the one field listing all characteristics, I always thought of later having a code to parse through that, when we use automation, just like in 5E

    Dont worry though, even if it comes to pass that eventually we see that is not the right approach for this when I get to work on automations, I can always write down code to update data in a newer versions (I already have code in the rulesets that can handle updating data in an upgrade)

    But your suggestion will go to my to-do list that I keep, for future reference to use, thanks

  3. #3053

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    881
    Do we have any idea when the new locations are ready?

  4. #3054
    Quote Originally Posted by viresanimi View Post
    Do we have any idea when the new locations are ready?
    This weekend i think I will have them ready
    I am just working on making the code that imports/upgrades the database move records from star wars locations to the "generic" locations database that will also contain all features that star wars has in its separate database

  5. #3055

    Dice symbols on the fritz?

    Heya @johniba,

    The text shortcuts for the Dice and their symbols, you know [D] and (D) and the like, have suddenly stopped showing the images... Now they are showing odd ASCII characters. What did I do? Is that a toggle somewhere I somehow turned off?

    EDIT: Nevermind, I got it. I accidentally selected an ext that changed the default font.. I will leave this just in-case someone else does it also lol
    Last edited by Xyvius; June 16th, 2026 at 02:08.

  6. #3056

    Powers / Abilities on NPCs

    Is there a way to delete / hide unused Ability Groups? On the "Actions" Tab on the NPC form, I added a "power" and labeled its Ability Group. I later decided to change the Group Name and now both show up (The old one has nothing under it). I can not figure out how to remove it.

  7. #3057
    Quote Originally Posted by Xyvius View Post
    Heya @johniba,

    The text shortcuts for the Dice and their symbols, you know [D] and (D) and the like, have suddenly stopped showing the images... Now they are showing odd ASCII characters. What did I do? Is that a toggle somewhere I somehow turned off?

    EDIT: Nevermind, I got it. I accidentally selected an ext that changed the default font.. I will leave this just in-case someone else does it also lol
    Yeah the problem are certain extensions changing fonts.

    I may have a workaround, creating another extension to run after those "theme" extensions to maintain the font. I may have to create one for dark text, another for light text (depending on the theme you use) so if you use a dark theme you also enable the extension for dark...

    I am testing that and will have something soon for you all to test

  8. #3058
    Quote Originally Posted by Xyvius View Post
    Is there a way to delete / hide unused Ability Groups? On the "Actions" Tab on the NPC form, I added a "power" and labeled its Ability Group. I later decided to change the Group Name and now both show up (The old one has nothing under it). I can not figure out how to remove it.
    Yes it should allow you to delete, but I havent tested it recently with all the changes, it might have been broken.
    I will check, fix if necessary and let you all know

  9. #3059

    Starting Twilight Imperium Books . . .

    Hey John,

    I wanted to drop you a line for a couple reasons. Firstly, I "finished" my version of the CRB and have it formatted "my way" and to "my standards". At least the parts I need done to make it playable. I do intend to fill-in a lot of the other content in the book (like the book itself) but I digress. This means that I am starting the Twilight Imperium books now; which brings me to my second reason.

    I am very methodical and strict in my ways, most people use the other not-so-polite 4-letter description for it, which I will avoid here. I don't mind being referred to in this way but I am not sure what the rules are on that here. This trait leads me to compile the information for these books in a very "uniform and consistent" manner. The reason for me telling you this is while I understand that there is no way to completely "future proof" these books as you make more updates to the base system, I would like to future proof it as much as possible. And, while putting these together I have formed some Ideas and Opinions about the best approaches for making the automation of the system more adaptable and versatile in the long-run.

    Part of this has to do with the way certain database entries in "all these books" are formatted. I had a similar discussion with @Zacchaeus some time ago, and he made a comment about "had he known" some of the "features" that would be needed in D&D 5e when he started, he would have approached a few things in a different manner when he coded it. So anyway, I was curious if you would be willing to "read me in" to the "standards and practices" you have set already (if any) and consider my ideas on the matter?

    If this is something you are interested in, I will gladly join the "mission" to help. While i do not claim to be fluent in LUA or XML, I have been coding casually in multiple computer languages since 1983 and at bare minimum understand the basic logic and limitations of coding (and how to get around them). I feel that this would, at least, make my ideas plausible. If you would like to be more detailed, should we do that here in this thread? or is there a better place for it, do you think?

    Just let me know what you think, and I will gladly help out as much as I can.

    Thanks,
    Xy
    Last edited by Xyvius; June 20th, 2026 at 09:28.

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