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Thread: Step Counter

  1. #131
    The Units for displaying Speed only has option Feet and Meters. No Tiles, unless I am looking in the wrong place.

  2. #132
    Quote Originally Posted by Jiminimonka View Post
    The Units for displaying Speed only has option Feet and Meters. No Tiles, unless I am looking in the wrong place.
    Untitled.jpg

  3. #133
    Quote Originally Posted by coyote670 View Post
    If it happens again, I'll try to recreate the steps*. It might have just been some weirdness that'll never happen again. :shrug:

    *Pun not originally intended, but I'll take it.
    I reworked the rounding system. I did not find a smoking gun but I was a little more aggressive with trying to prevent this sort of thing. Hopefully it won't happen again.

  4. #134
    Quote Originally Posted by tim2w2 View Post
    Thanks for responding.

    Maybe I am missing something? How do you walk around obstacles or corners on the map? I uploaded an image of two characters spending movement to walk around a large column. Both start in the same area and make the same number of diagonals to get around the column, but the cleric uses 35ft. and the goblin only uses 30ft. If that is how the extension is supposed to work that is fine, it is still useful to me for the handling of difficult terrain on the map. I just have to be mindful when my players move around things.

    As for the Double Move and Run that it is fine as well, I have effects already made for those that I can drag and drop on the players to modify speed for the round.

    Thanks again for the extensions.
    I did some research and discovered that my interpretation of how to count diagonals was wrong. I've changed the way SC counts diagonals in "variant" method to what is generally considered the correct way of doing it (which matches FG's method).

    I also removed the Dash button for non-5e rulesets, and added a Double-Move and Run buttons. The Run button does check for heavy armor (to determine triple or quadruple speed), but does not affect AC. It's not a complete solution but it should save you a bunch of effort going forward.

  5. #135
    Step Counter v2.4.0

    • FIXED: SC was resetting diagonal count for variant diagonal rules when changing directions due to misinterpretation of rules by author.
    • FIXED: Clients were able to use quick-forward-back buttons on unowned creatures.
    • FIXED: Distance labels were being cut-off.
    • FIXED: Losing label colors when relogging.
    • Reworked background effect processing to use new ruleset effect system and end reliance on BCEG.
    • Changed non-default fonts for speed labels to be more theme-friendly.
    • New Option: Several options for how to round distance reporting.
    • New Option to report distance MUCH more frequently, defaulted to off.
    • Added protections against unit mismatching and improved feedback for unit mismatching problems.
    • Support added for global effects window.
    • Added some protections against rare odd movement behaviors

  6. #136
    FWIW, today, when Step Counter is active, everyone is getting the console log popping up at the start of their turn, with this error message:

    Untitled.png

    I, as DM, am getting that error at the start of every actor's turn, whether Step Counter is active (i.e., the button is clicked) or not.

    I exited the game, removed Step Counter as an extension, and restarted; no more error message.

    Also, while Step Counter was active, the round counter was not automatically incrementing, even if I clicked the Next Round button. Once I restarted the campaign without Step Counter active, the round counter incremented.

    Finally, there were a couple of points while Step Counter was loaded and active where moving 5 feet used up a hundred or two hundred-odd feet of movement. No idea what that was about, but I bet it's probably the same root cause.

  7. #137
    Quote Originally Posted by coyote670 View Post
    FWIW, today, when Step Counter is active, everyone is getting the console log popping up at the start of their turn, with this error message:

    Untitled.png

    I, as DM, am getting that error at the start of every actor's turn, whether Step Counter is active (i.e., the button is clicked) or not.

    I exited the game, removed Step Counter as an extension, and restarted; no more error message.

    Also, while Step Counter was active, the round counter was not automatically incrementing, even if I clicked the Next Round button. Once I restarted the campaign without Step Counter active, the round counter incremented.

    Finally, there were a couple of points while Step Counter was loaded and active where moving 5 feet used up a hundred or two hundred-odd feet of movement. No idea what that was about, but I bet it's probably the same root cause.
    I was getting similar weird behaviour today with Step Counter as GM. Session crashed several times when I tried to move a token with arrow keys. Character speed was set to 0 for some reason and could only move by teleporting (holding SHIFT+move). Got a couple weird errors, pics rel. Hope this helps.
    Screenshot 2026-06-21 at 6.00.23 PM.png
    Screenshot 2026-06-21 at 6.00.42 PM.png

  8. #138
    Quote Originally Posted by Farratto View Post
    In Savage Worlds it only has Feet and Meters in that Units for displaying Speed option. No tiles. I will delete the extension and reload see if its stuck on some old version.

  9. #139
    Deleted, updated and restarted, same option Meters and Feet. No Tiles.

  10. #140
    Quote Originally Posted by coyote670 View Post
    FWIW, today, when Step Counter is active, everyone is getting the console log popping up at the start of their turn, with this error message:

    Untitled.png

    I, as DM, am getting that error at the start of every actor's turn, whether Step Counter is active (i.e., the button is clicked) or not.

    I exited the game, removed Step Counter as an extension, and restarted; no more error message.

    Also, while Step Counter was active, the round counter was not automatically incrementing, even if I clicked the Next Round button. Once I restarted the campaign without Step Counter active, the round counter incremented.

    Finally, there were a couple of points while Step Counter was loaded and active where moving 5 feet used up a hundred or two hundred-odd feet of movement. No idea what that was about, but I bet it's probably the same root cause.
    This sounds like some kind of data error. I'm not able to recreate this problem but I've got a report of the same error message from someone else. I'm looking into it, and will try to push an update as soon as I'm able. If you're able to send a zipped up copy of your campaign (you can leave the image files out), that would be very appreciated.

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