Thread: Step Counter
-
June 15th, 2026, 19:25 #131
The Units for displaying Speed only has option Feet and Meters. No Tiles, unless I am looking in the wrong place.
-
June 18th, 2026, 15:58 #132
-
June 18th, 2026, 16:00 #133
-
June 18th, 2026, 16:03 #134
I did some research and discovered that my interpretation of how to count diagonals was wrong. I've changed the way SC counts diagonals in "variant" method to what is generally considered the correct way of doing it (which matches FG's method).
I also removed the Dash button for non-5e rulesets, and added a Double-Move and Run buttons. The Run button does check for heavy armor (to determine triple or quadruple speed), but does not affect AC. It's not a complete solution but it should save you a bunch of effort going forward.
-
June 18th, 2026, 16:05 #135
Step Counter v2.4.0
- FIXED: SC was resetting diagonal count for variant diagonal rules when changing directions due to misinterpretation of rules by author.
- FIXED: Clients were able to use quick-forward-back buttons on unowned creatures.
- FIXED: Distance labels were being cut-off.
- FIXED: Losing label colors when relogging.
- Reworked background effect processing to use new ruleset effect system and end reliance on BCEG.
- Changed non-default fonts for speed labels to be more theme-friendly.
- New Option: Several options for how to round distance reporting.
- New Option to report distance MUCH more frequently, defaulted to off.
- Added protections against unit mismatching and improved feedback for unit mismatching problems.
- Support added for global effects window.
- Added some protections against rare odd movement behaviors
-
June 21st, 2026, 21:26 #136Warrior-Priest
- Join Date
- Oct 2018
- Location
- Salinas, CA
- Posts
- 57
FWIW, today, when Step Counter is active, everyone is getting the console log popping up at the start of their turn, with this error message:
Untitled.png
I, as DM, am getting that error at the start of every actor's turn, whether Step Counter is active (i.e., the button is clicked) or not.
I exited the game, removed Step Counter as an extension, and restarted; no more error message.
Also, while Step Counter was active, the round counter was not automatically incrementing, even if I clicked the Next Round button. Once I restarted the campaign without Step Counter active, the round counter incremented.
Finally, there were a couple of points while Step Counter was loaded and active where moving 5 feet used up a hundred or two hundred-odd feet of movement. No idea what that was about, but I bet it's probably the same root cause.
-
June 21st, 2026, 23:05 #137
I was getting similar weird behaviour today with Step Counter as GM. Session crashed several times when I tried to move a token with arrow keys. Character speed was set to 0 for some reason and could only move by teleporting (holding SHIFT+move). Got a couple weird errors, pics rel. Hope this helps.
Screenshot 2026-06-21 at 6.00.23 PM.png
Screenshot 2026-06-21 at 6.00.42 PM.png
-
June 21st, 2026, 23:40 #138
-
June 21st, 2026, 23:47 #139
Deleted, updated and restarted, same option Meters and Feet. No Tiles.
-
June 22nd, 2026, 01:50 #140
This sounds like some kind of data error. I'm not able to recreate this problem but I've got a report of the same error message from someone else. I'm looking into it, and will try to push an update as soon as I'm able. If you're able to send a zipped up copy of your campaign (you can leave the image files out), that would be very appreciated.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)

Reply With Quote



Bookmarks