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  1. #101
    The inspiration issue I was seeing didn't show up in an actual game, so most likely just a really weird edge case with how I was using it.
    Very nice work, my players loved the extension, and really appreciate the warnings.

  2. #102
    Is it possible to get 5.5e shillelagh working with spell casting helper? It goes up a dice damage from d8 to d10 for example at lvl5.
    Graphil

    There are two secrets to life: 1) Don't tell everything you know...

  3. #103
    Am I missing something? I just added the 5E Helper extension, love it, but I've had to disable the CT Effects Pop-Out.
    1) It appears that in order to see any effects, I need to click on the show-effects button. That's expected.
    2) With PC-A's effects show, he passes turn to PC-B, and I need to click the button to see her effects. To be able to see everyone's effects I eventually have all of the effects buttons clicked on.
    3) Round ends, and PC-A is up again. But I don't see his effects, I see PC-Z's effects. I need to click A's button again to see his effects. And his effects stay up and I don't see PC-B's effects until I click her button.
    To be clear, I let all the effects windows pile up on top of each other. I normally use "piles" of windows to conserve desktop vision space. I might end up with one pile for PCs and one pile for NPCs, but I don't want to have more than that.
    What I need for this to be useful to me is to have the (if open) effects popup for the character whose turn it becomes automatically move to the front. I then don't have to click the effects button each time someone passes turn.
    If it's PC-A's turn, and I want to see PC-C's effects, I have no problem clicking on the button then. It's just on the natural progression of turns that I want to be able to see which effects are coming into play.
    Does something along those lines already exist and I've missed it? Or is this a new request?
    Possible PoV insight: I am a relatively new GM, and I play low-level 5E games, so 1) I don't have the skill to remember each character's effects from turn to turn, and 2) they generally have few enough effects that I don't mind them showing in the CT itself. Clean would be better, but not at the expense of having to click on them each and every time.
    Thanks in advance.

  4. #104
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    Quote Originally Posted by BobM View Post
    Am I missing something? I just added the 5E Helper extension, love it, but I've had to disable the CT Effects Pop-Out.
    1) It appears that in order to see any effects, I need to click on the show-effects button. That's expected.
    2) With PC-A's effects show, he passes turn to PC-B, and I need to click the button to see her effects. To be able to see everyone's effects I eventually have all of the effects buttons clicked on.
    3) Round ends, and PC-A is up again. But I don't see his effects, I see PC-Z's effects. I need to click A's button again to see his effects. And his effects stay up and I don't see PC-B's effects until I click her button.
    To be clear, I let all the effects windows pile up on top of each other. I normally use "piles" of windows to conserve desktop vision space. I might end up with one pile for PCs and one pile for NPCs, but I don't want to have more than that.
    What I need for this to be useful to me is to have the (if open) effects popup for the character whose turn it becomes automatically move to the front. I then don't have to click the effects button each time someone passes turn.
    If it's PC-A's turn, and I want to see PC-C's effects, I have no problem clicking on the button then. It's just on the natural progression of turns that I want to be able to see which effects are coming into play.
    Does something along those lines already exist and I've missed it? Or is this a new request?
    Possible PoV insight: I am a relatively new GM, and I play low-level 5E games, so 1) I don't have the skill to remember each character's effects from turn to turn, and 2) they generally have few enough effects that I don't mind them showing in the CT itself. Clean would be better, but not at the expense of having to click on them each and every time.
    Thanks in advance.

    I requested this feature personally from Warren because often times I rarely look at effects and I wanted a cleaner CT. Mostly also during games where there is sometimes 20+ effects per creature.
    So what this allows me to do is have no effects listed in the CT and if I want to see someone's effects, I click the pop out button and then once I'm done I close it.
    I do think your system would be useful to have a cleaner CT while still able to see active users (creatures turn) effects only.
    It sounds like you need to see effects much more often than I do, so you might want to disable this feature and allow the effects to be displayed in the CT.
    -MrDDT
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  5. #105
    Quote Originally Posted by Atreides Ghola View Post
    Hello! Having some difficulty with WOB: Spellcasting Automation extension. The forum link from The Forge sends me here.

    I really love this extension - but last week and this week when I was testing, there seems to be a problem.

    Whenever damage dice are rolled for a cantrip, the extension doubles the number of dice that are supposed to be rolled, i.e. Vicious Mockery from our Bard should be 2d6, but it rolls 4d6. This happens for all cantrips across all characters.

    Leveled spell damage works fine.

    I have a lot of extensions going, but this problem resolves when WOB: Spellcasting extension is disabled.

    Thanks
    Hello

    Hey! That behavior is expected with the extension.

    The extension automatically scales cantrip dice based on the character’s level. So for a cantrip like Vicious Mockery, you should leave the action at the base damage (ex: 1d6) and do not manually increase it on the Actions tab.

    If you change it to 2d6 when you hit Tier 2, the extension still applies the Tier scaling again, so it becomes 4d6 (and then 6d6, 8d6, etc.).

    Fix: set the cantrip back to its base dice only, and let the extension handle the scaling.

    :-)
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  6. #106
    I am not sure what's going wrong (FGU helper or Spell Automation?), but I am using a Player Character, setting up a cone to encompass two enemies

    FantasyGrounds_CW4HQx9JsP.png

    and when I right click to Target all, I get the following in chat and no targeting takes place.

    FantasyGrounds_ECKgC8ArQ7.png

    Same thing happens for any icon I choose (AOE Circle/Sphere, Square/Cube, etc.)

  7. #107
    The WOB: Undead Fortitude forge item has been retired.
    Similar behavior has been included in the core 5E ruleset.

    Regards,
    JPG

  8. #108
    Hello,

    With the WOB: Spellcaster extension, I noticed that it overwrites the add power buttons on the character sheet. Has this bug been reported before?

  9. #109
    Quote Originally Posted by SmackDaddy View Post
    I am not sure what's going wrong (FGU helper or Spell Automation?), but I am using a Player Character, setting up a cone to encompass two enemies

    FantasyGrounds_CW4HQx9JsP.png

    and when I right click to Target all, I get the following in chat and no targeting takes place.

    FantasyGrounds_ECKgC8ArQ7.png

    Same thing happens for any icon I choose (AOE Circle/Sphere, Square/Cube, etc.)
    Hello

    I have not seen this effect yet. I will check.

    Warren
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  10. #110
    Quote Originally Posted by cds29 View Post
    Hello,

    With the WOB: Spellcaster extension, I noticed that it overwrites the add power buttons on the character sheet. Has this bug been reported before?
    Hello

    Yes, it does take control of the use power button for the automation, so you only click the use power and everything follows automatically.

    Warren
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

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