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May 23rd, 2026, 18:50 #651Grand Patriarch
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Thank you, but I'm still not clear, do I keep the forge version of xcore enabled or disabled or doesn't matter? If enabled, do I need to replace the zip file after every update (ie does the forge overwrite it)? The behavior I've seen from testing is that it appears, I want forge enabled, and it doesn't seem to overwrite. But this is the first time I'm manually messing with a ruleset, and don't want to break my campaign when it's underway. Rather do that now as I'm setting up.
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May 23rd, 2026, 19:32 #652
In theory the Forge XCore should be overwriting XCore.pak when you do an update but, as you say, it isn't doing that. Maybe it's been disabled in the Forge. If you've done some testing with the file in post #641 and you're happy with it, you might consider disabling XCore in your Forge Inventory - just in case a future update does overwrite your custom XCore.pak file.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 23rd, 2026, 21:12 #653Grand Patriarch
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When I disabled it in the forge that's when I couldn't load campaigns, and on the load campaign window all extensions were blank. Re-enabling it fixed that.
However, Using a clean boot with xcore brand new campaign. Classes are non-functional, I get the following error on the abilities tab, and dropping them onto a character does nothing.
1.PNG
Race seems to work, but has the same issue on the abilities tab:
2.PNG
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May 23rd, 2026, 21:29 #654FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 25th, 2026, 04:32 #655Grand Patriarch
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Yes. Before I had it, one character was able to get a class. Since installing it, classes and races appear to be attached to the character name, and so cannot be dropped onto the character. When opening the attributes, I get those errors above. No other extensions (verified in one extension with part of the chat showing).
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May 25th, 2026, 04:49 #656FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 25th, 2026, 06:08 #657Grand Patriarch
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I did some testing and have additional information. uninstalled and re-installed Fantasy Grounds from scratch onto a different hard drive. Updated and used the forge version of the Xcore extension. Was able to add classes to characters, HOWEVER, closing/locking the class generated this error:
Xcore-new class.PNG
Then I went to message 641 got a new copy of the zip, renamed it .pak and replaced the extension in the ruleset folder. Was no longer able to drop classes onto characters. But didn't get the error when closing/locking a class. On the other hand, look at this screenshot:
Xcore-Zip.PNG
After the zip is added, the class ability page has side tabs that it's not supposed to. Somehow, I think it is recursively calling the class page. And then if you tap on the icon for class on a character sheet, it opens a pseudo class with the name of the character. Same with race, but you can drop a race.
Some of that I had reported earlier, this is all in one place. figuring out the side tabs is new. Confirming that the .zip is causing the loss of ability to add classes to characters is new, before I had observed but not tested. Now I've done so.
Hope it helps!
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June 12th, 2026, 09:10 #658Patriarch
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Really sorry, for some reason this thread isn't sending me emails anymore that there are posts.
I'm looking at it now to see what is going on.
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June 12th, 2026, 11:02 #659Patriarch
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So got a fix.
When cleaning up naming, where rolls lists were concerned, I missed renaming some items on the Race, NPC and Class Advancement windows classes.
XCore.zip
I made a template for the rolls lists.
The following windows were changed to use the new rolls list template.
Character Sheet - Main Tab
Race Sheet - Abilities Tab
NPC Sheet - Main Tab
Class Advancement - Abilities Tab
The Class Advancement window is found by going to the Abilities tab of a Class window. Then clicking on an entry in the Class Feature by Level list.
It's also the where your displayed error was happening on.
If I don't respond within a day or two, please send me a DM. The emails from those seems to be working.
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June 13th, 2026, 18:12 #660Grand Patriarch
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@rmilmine, Combat works now thanks! However, still can't add classes to characters.
What it looks like on my end is that if I drag and drop a class it won't go into the class field. If I add a name, then I can open the class line on the character sheet and the "class" is the name of the character. This pseudo class doesn't appear in the class list, only on the character sheet. If I change the name in either field, both change.
Separately, in the combat tracker, the NPC attacks don't appear in the attack field. I could add them in actions instead of attacks and they would work.
Attack Missing.pngLast edited by GavinRuneblade; June 13th, 2026 at 18:42.
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