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  1. #641
    Changes:

    I cleaned up code to use templates for roll_list sorting and showhide.

    NPC sheet:
    Now has sorting for all roll_lists.
    Now has a gear at the top right of the window to force recalc of all rolls like the character sheet.
    Now has gears for health, n1 and n2. Just like on the character sheet.,

    Combat tracker:
    Fixed a bug on the client side combat tracker. Sorting was being called in the wrong place.
    I added an option in the Combat Section of options to modify behavior of the start of a new turn called, Turn: Next Turn Action
    It has the following options:
    Do Nothing - does what it did previously. This is the default.
    Roll All - Rolls initiative for everyone.
    Roll NPC - Rolls initiative for just NPCs.
    Modify Roll All - modifies everyone's initiative by the number in the option Change Initiative By and if no one has a number above zero it will roll initiative for everyone.
    Modify Roll NPC - modifies everyone's initiative by the number in the option Change Initiative By and if no one has a number above zero it will roll initiative for just NPCs.

    I know there is an option to make rolls secret, so that no dice are displayed.
    Since this was done with Rulewizard previously, I need to figure out where to put the bSecret flag so that these initiative rolls don't display dice.
    I'll probably put an option in that lets people keep the dice rolling if they want. Full combat trackers can make for a lot of dice rolls when initiative is done.

    XCore.zip

  2. #642

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    Thank you!

  3. #643
    rmilmine: I tried disabling the xcore from the forge, and that deleted the .pak from the list of rulesets. When I tried to add your zip file renamed to a .pak I get an error that the ruleset is not recognized. So I'm not sure how to enable your version of xcore.

    1.PNG

    Do I need to keep the forge version enabled, and just recopy yours over it every time I run the updater and it overwrites your version?
    Last edited by GavinRuneblade; May 21st, 2026 at 06:52.

  4. #644

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    All you need to do is change the .zip to .ext on the zipped folder.

    Oh, and make sure you put the folder in the FG extensions folder

  5. #645
    Quote Originally Posted by claedawg View Post
    All you need to do is change the .zip to .ext on the zipped folder.

    Oh, and make sure you put the folder in the FG extensions folder
    Ok thanks! I thought it was a .pak in the ruleset folder where all the others go. Appreciate it! Do I de-activate the extension in the forge or leave it active and replace the file after every update?

    Because now I'm getting two error messages, and xcore campaigns don't have the option of any extensions, that whole field is empty when I try to load a campaign in xcore.
    And I can only join older xcore campaigns not create new ones.
    1.PNG
    Last edited by GavinRuneblade; May 21st, 2026 at 08:00.

  6. #646
    Trenloe's Avatar
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    Quote Originally Posted by GavinRuneblade View Post
    Ok thanks! I thought it was a .pak in the ruleset folder where all the others go. Appreciate it! Do I de-activate the extension in the forge or leave it active and replace the file after every update?

    Because now I'm getting two error messages, and xcore campaigns don't have the option of any extensions, that whole field is empty when I try to load a campaign in xcore.
    And I can only join older xcore campaigns not create new ones.
    1.PNG
    XCore.zip in post #641 is a ruleset PAK file - rename to XCore.pak and put in the <FG App Data>\rulesets directory.

    The file in post #641 is loading fine for me (after renaming to .pak). You may not have restarted FG after making the changes - restart FG and try again, so that FG can reload the base ruleset config from the new .pak file.
    Last edited by Trenloe; May 21st, 2026 at 23:13.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #647

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    Whoops, sorry for the mis-information on my part. Don't know what I was thinking.

  8. #648
    Quote Originally Posted by Trenloe View Post
    XCore.zip in post #641 is a ruleset PAK file - rename to ZCore.pak and put in the <FG App Data>\rulesets directory.
    ZCore.pak or will XCore.pak work?
    The beginning of any story is a happy accident; the end, a tragic fate.

  9. #649
    XCore.pak should work as it works for some friends that are using it as XCore.pak.
    In my case I have it unzipped as source.
    If it is still not working for you, please let me know and I'll try and figure out why not.

  10. #650
    Trenloe's Avatar
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    Quote Originally Posted by Poe the Homunculus View Post
    ZCore.pak or will XCore.pak work?
    Sorry, ZCore was a typo. It should be XCore.pak
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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