Thread: Walk this Way for 5e
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April 27th, 2026, 20:21 #101Immortal
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
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- 7,255
@Farratto you might find this MW post on BCEG useful:
https://www.fantasygrounds.com/forum...l=1#post762527
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April 28th, 2026, 06:08 #102SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
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@Farratto,
In BCEG, it was moved to EffectManager.setTagOptions, which was already in Core.
Regards,
JPG
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April 28th, 2026, 12:02 #103
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June 6th, 2026, 14:57 #104Crusader
- Join Date
- Jan 2013
- Posts
- 20
@Farratto,
after the recent updates, when I load this extension in PFRPG campaign I get the following error:
[ERROR] Script execution error: [string "WalkThisWay:scripts/manager_speed.lua"]:44: attempt to index global 'ActorManager5E' (a nil value)
The reason is that ActorManager5E is called even if it's not relevant in the current ruleset: to make it work, you should call this method only if ruleset is 5E.
Regards
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June 6th, 2026, 17:37 #105
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June 8th, 2026, 14:49 #106
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June 18th, 2026, 17:39 #107
Walk this Way v3.3.0
- FIXED: Wasn't rechecking strength after effect removal.
- Encumbrance Speed rules support added for 5e
- For non-5e rulesets: replaced Dash button with Double-Move button. Added Run button for 3.5e-based rulesets (it doesn't affect AC)
- Support added for global effects window.
- Reworked background effect processing to use new ruleset effect system and end reliance on BCEG.
- Added more user-friendly syntax messages.
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