DICE PACKS BUNDLE
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  1. #101

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,255
    @Farratto you might find this MW post on BCEG useful:
    https://www.fantasygrounds.com/forum...l=1#post762527

  2. #102
    @Farratto,

    In BCEG, it was moved to EffectManager.setTagOptions, which was already in Core.

    Regards,
    JPG

  3. #103
    Quote Originally Posted by Moon Wizard View Post
    @Farratto,

    In BCEG, it was moved to EffectManager.setTagOptions, which was already in Core.

    Regards,
    JPG
    Thanks for letting me know. That code was some of the first code I ever wrote for Fantasy Grounds and foolishly hooked into things needlessly. I just got lucky that it took a few years before it finally bit me. So I just rehooked it into smarter places.

  4. #104
    @Farratto,
    after the recent updates, when I load this extension in PFRPG campaign I get the following error:
    [ERROR] Script execution error: [string "WalkThisWay:scripts/manager_speed.lua"]:44: attempt to index global 'ActorManager5E' (a nil value)

    The reason is that ActorManager5E is called even if it's not relevant in the current ruleset: to make it work, you should call this method only if ruleset is 5E.

    Regards

  5. #105
    Quote Originally Posted by cristmo View Post
    @Farratto,
    after the recent updates, when I load this extension in PFRPG campaign I get the following error:
    [ERROR] Script execution error: [string "WalkThisWay:scripts/manager_speed.lua"]:44: attempt to index global 'ActorManager5E' (a nil value)

    The reason is that ActorManager5E is called even if it's not relevant in the current ruleset: to make it work, you should call this method only if ruleset is 5E.

    Regards
    Thank you for reporting and apologies for this. I'll get a fix out to forge this weekend.

  6. #106
    Quote Originally Posted by cristmo View Post
    @Farratto,
    after the recent updates, when I load this extension in PFRPG campaign I get the following error:
    [ERROR] Script execution error: [string "WalkThisWay:scripts/manager_speed.lua"]:44: attempt to index global 'ActorManager5E' (a nil value)

    The reason is that ActorManager5E is called even if it's not relevant in the current ruleset: to make it work, you should call this method only if ruleset is 5E.

    Regards
    I got that error and found a couple other spots where other rulesets may have issues. It should be working now. Please let me know if you have any other problems.

  7. #107
    Walk this Way v3.3.0

    • FIXED: Wasn't rechecking strength after effect removal.
    • Encumbrance Speed rules support added for 5e
    • For non-5e rulesets: replaced Dash button with Double-Move button. Added Run button for 3.5e-based rulesets (it doesn't affect AC)
    • Support added for global effects window.
    • Reworked background effect processing to use new ruleset effect system and end reliance on BCEG.
    • Added more user-friendly syntax messages.

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