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May 28th, 2026, 00:33 #1131
Yeah, I've noticed you're stretched thin across way too many extensions to fix. Sorry, I didn't mean it as a jab at you or anyone else, it was just a moment of frustration at the thought of all the temporary solutions I'll have to implement for the time being
Please consider voting for these features:
Feature idea: add a toolbar/dockbar for FGU windows to minimise into (Discussion and examples here)
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May 28th, 2026, 10:08 #1132
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May 28th, 2026, 12:18 #1133Zealot
- Join Date
- Nov 2018
- Posts
- 80
On the Grim Press Discord server, there's an alternative approach by placing a dash (-) in front of the weapons name in the rffect. It will only fire when the weapon or power is used. The name of weapon and effect must match. The dash is only in the effect.
For example:
Effect: -Vicious Shortsword; DMG: 2d6 critical
Weapon name: Vicious ShortswordLast edited by Gilafron; May 28th, 2026 at 12:21.
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May 28th, 2026, 12:52 #1134-MrDDT
Discord @mrddt
Grim Press Discord (Publishing/Extensions/Modules)
Bethica Discord (West Marches RPG)
PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!
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May 28th, 2026, 18:23 #1135SmiteWorks
Supreme Deity
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- Mar 2007
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- 23,306
EDIT: Looking closer; I realized this was AE and BCE conflict. No idea how this worked before; since the same issue existed in the original code, as far as I can tell.
@nephranka, @Lo Zeno,
I responded in Discord. It's working for me on my simple test case.
https://discord.com/channels/2745828...07523236315298
Regards,
JPGLast edited by Moon Wizard; May 28th, 2026 at 19:10.
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May 28th, 2026, 19:09 #1136SmiteWorks
Supreme Deity
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- Mar 2007
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Just pushed a new build of both AE and BCE that should address. Please run a new Check for Updates.
Regards,
JPG
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May 29th, 2026, 10:16 #1137
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May 29th, 2026, 10:17 #1138Please consider voting for these features:
Feature idea: add a toolbar/dockbar for FGU windows to minimise into (Discussion and examples here)
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June 12th, 2026, 03:38 #1139Warrior-Priest
- Join Date
- May 2018
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- 41
Just letting you all know that the UI on the PF1e ruleset is covering most of the Combat tab on the PC sheet.
Screenshot 2026-06-11 223723.jpg
I'm not sure what this field did in the original implementation that was any different than using normal spell effects, so if the easy solution is to just hide the field in the UI, I think that'd work.
Thanks!
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June 12th, 2026, 17:53 #1140Grand Templar
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- Nov 2008
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- Surrey, England
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I think this is due to the fixes MW pushed yesterday which have moved the AC frame to the bottom of the Combat tab. The Advanced Effects frame now needs to be anchored to the 'acframe' instead of the 'attackframe'. I did a quick fix by updating lines 13 through 15 of classes_pfrpg.xml as follows:
<top parent="acframe" anchor="bottom" relation="relative" offset="0" />
<left parent="acframe" />
<right parent="acframe" />
That seems to work for me.
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