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May 18th, 2026, 20:26 #41Zealot
- Join Date
- Mar 2018
- Posts
- 66
Glad it's working for you. I did help another friend who was having issues in 5e with "Resistance to <XDamageType> from nonmagical weapons".
If you find this isn't working for you, update it to this version:
function onInit()
local tYOURDamageTypes = {
"Damagetype1",
"Damagetype2",
"Damagetype3",
"etc",
};
ActionCore.addBasicDamageType(tYOURDamageTypes);
end
=======
This is because as I found out, in the 5E ruleset the resistance parsing cares about basic damage types down the code pipeline.
Obviously, if everything is working and stable, don't fix it. But if you want a little future proofing using correct helpers to prevent silliness if things change later somewhere else in the pipeline, update to the above.
Though I am very confused as to how the old version is still functioning for some people, since the way it seems to handle damage inputs downstream seems notably different. Weird.
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May 19th, 2026, 06:05 #42Crusader
- Join Date
- Dec 2016
- Posts
- 13
I really have no clue, I just redownloaded the extension, and placed everything back in that needed to be there, and did some testing with and without other extensions and its all working nicely. I did a test with RESIST: 5 bludgeoning if that is what you were referring to on Resisitance to <XDamageType> and it worked fine, if that is in reference to another way to show resistance then I don't know about that.
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May 19th, 2026, 12:48 #43Zealot
- Join Date
- Mar 2018
- Posts
- 66
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May 24th, 2026, 16:04 #44
Hi

Sorry for the late reply
But it works now, right? Otherwise let me know again
@Rhydion: Indeed, there is now a more elegant way to do it, but the old way should still work
(the new functions one can use are basically doing the table.insert stuff what my extension suggests, so should still work
)
My extensions for 3.5e and Pathfinder
Bug reports please here
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May 24th, 2026, 16:18 #45Zealot
- Join Date
- Mar 2018
- Posts
- 66
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May 24th, 2026, 16:24 #46
But I will still insert the new approach in time
Thanks again!
(Because the new code does indeed at one point more than a table.insert; may be needed for certain cases)My extensions for 3.5e and Pathfinder
Bug reports please here
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