Thread: 5e Bug Reports
-
May 18th, 2026, 20:22 #121
Noted. Thanks.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
May 20th, 2026, 22:36 #122
-
May 21st, 2026, 17:46 #123High Templar
- Join Date
- Jan 2020
- Posts
- 176
Issue with innate spellcasting automation in the combat tracker.
For example. The Lich (5.5E/2024 Monster Manual).
It says it uses the Level 5 version of fireball in the statblock. And that is recorded in the NPC record. But when you add it to the combat tracker, the dice are for the Level 3 version of the spell. I get this might be a tricky thing to make correct (and I think you can just edit the number of dice in place manually after adding it) but there's no indication in the combat tracker at all that the version of the spell the statblock uses is upcast.
Would be nice if:
A) It could automatically do the upcast for you.
B) failing being able to do that (since I get that it might be too difficult for the parser to figure it out all the time for every spell that can be upcast in every 5E flavor), show in the combat tracker that you need to upcast it. Stuff like Hold Person, which increases the number of targets when upcast, would still need some sort of indicator.
I'm doing a conversion of a module that has a statblock or two that includes upcast versions of spells, and I'm looking at the lich as an example on how to do it, so I'll follow its language templates for that, so hopefully when this gets resolved, my conversion will work the same.Last edited by drempel; May 21st, 2026 at 18:23.
-
May 21st, 2026, 18:51 #124
There is no mechanism for automatically upcasting spells. What you can do is add the spells to the NPC sheet (right click -> parse spell actions) and then edit the dice in the spell description to show the upcasted amount.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
May 21st, 2026, 19:04 #125High Templar
- Join Date
- Jan 2020
- Posts
- 176
-
May 21st, 2026, 20:44 #126
Probably not. The way that the spells are set up in the books such as the MM is so that the spells can be pulled from whatever source the user has rather than pinning it to a particular source. I reread your post and realised that you were talking about a conversion you were doing. My advice was for you, as a DM, when preparing for a session involving such an NPC. If you are doing a conversion then leave things as they are printed in the book you are converting. The DM can always drag, right click to add dice, and drop damage strings to get the correct dice roll, or as noted edit the NPC directly.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
May 21st, 2026, 23:33 #127High Templar
- Join Date
- Jan 2020
- Posts
- 176
I will say as a DM (I run a lot of games using FG), unless I go study the statblock, without any indication that the spell that got inserted is wrong, I won't know I need to modify anything, and just assume it's right.
All I'm really asking for at a bare minimum is a way in the combat tracker to show that the spell is meant to be upcast instead of that information being stripped when the monster is added.
DM's kinda rely on what's in the combat tracker a lot, and if it's wrong, the monster is probably going to be nerfed.
-
May 22nd, 2026, 00:41 #128
Fair enough, but this isn’t a bug report more a feature request.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
May 22nd, 2026, 05:00 #129High Templar
- Join Date
- Jan 2020
- Posts
- 176
-
May 22nd, 2026, 15:29 #130Immortal
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,253
MotM, Quickling Skill: Perception
Perception +5 s/b just Perception +5
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote


Bookmarks